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-rw-r--r--gfx/gl/shaders/pointLight.fs8
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shaders/pointLight.fs b/gfx/gl/shaders/pointLight.fs
index ba327b6..7531d3e 100644
--- a/gfx/gl/shaders/pointLight.fs
+++ b/gfx/gl/shaders/pointLight.fs
@@ -6,9 +6,9 @@ out vec3 FragColor;
layout(binding = 0) uniform isampler2D gPosition;
layout(binding = 1) uniform sampler2D gNormal;
uniform ivec4 viewPort;
-uniform vec3 colour;
-uniform float kq;
-in vec4 geo_centre;
+flat in vec4 geo_centre;
+flat in vec3 geo_colour;
+flat in float geo_kq;
void
main()
@@ -26,5 +26,5 @@ main()
if (normalDot < 0) {
discard;
}
- FragColor = (colour * normalDot) / (1 + (kq * pow(lightDist / 1000.0, 2)));
+ FragColor = (geo_colour * normalDot) / (1 + (geo_kq * pow(lightDist / 1000.0, 2)));
}