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Diffstat (limited to 'gfx/gl/shaders/networkCurve.gs')
-rw-r--r-- | gfx/gl/shaders/networkCurve.gs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs index 326e8b6..619625f 100644 --- a/gfx/gl/shaders/networkCurve.gs +++ b/gfx/gl/shaders/networkCurve.gs @@ -24,7 +24,8 @@ getRot(float angle) void main() { - float segs = floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2)); + float segs = clamp( + round(reps[0] * radius[0] / 1000), 4, floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2))); vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle reps[0], // texture (bpos[0].z - apos[0].z)) // height |