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-rw-r--r--gfx/gl/shaders/material.frag19
1 files changed, 19 insertions, 0 deletions
diff --git a/gfx/gl/shaders/material.frag b/gfx/gl/shaders/material.frag
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+++ b/gfx/gl/shaders/material.frag
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+#version 460 core
+#extension GL_ARB_shading_language_include : enable
+
+layout(binding = 0) uniform sampler2D textureAlbedo;
+
+#include "materialCommon.glsl"
+#include "materialInterface.glsl"
+#include "materialOut.glsl"
+
+void
+main()
+{
+ vec4 textureColour = getTextureColour(Material, TexCoords);
+ float opaque = step(0.5, mix(textureColour.a, 1, Colour.a));
+ gPosition = ivec4(FragPos, opaque);
+ gNormal = vec4(Normal, opaque);
+ gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque);
+ gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a);
+}