diff options
Diffstat (limited to 'gfx/gl/shaders/material.frag')
| -rw-r--r-- | gfx/gl/shaders/material.frag | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/gfx/gl/shaders/material.frag b/gfx/gl/shaders/material.frag new file mode 100644 index 0000000..16ea6d1 --- /dev/null +++ b/gfx/gl/shaders/material.frag @@ -0,0 +1,19 @@ +#version 460 core +#extension GL_ARB_shading_language_include : enable + +layout(binding = 0) uniform sampler2D textureAlbedo; + +#include "materialCommon.glsl" +#include "materialInterface.glsl" +#include "materialOut.glsl" + +void +main() +{ + vec4 textureColour = getTextureColour(Material, TexCoords); + float opaque = step(0.5, mix(textureColour.a, 1, Colour.a)); + gPosition = ivec4(FragPos, opaque); + gNormal = vec4(Normal, opaque); + gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque); + gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a); +} |
