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-rw-r--r--gfx/gl/shaders/landmassShader.vs21
1 files changed, 21 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs
new file mode 100644
index 0000000..72c9060
--- /dev/null
+++ b/gfx/gl/shaders/landmassShader.vs
@@ -0,0 +1,21 @@
+#version 130
+
+in vec3 position;
+in vec2 texCoord;
+in vec3 normal;
+
+out vec2 texCoord0;
+out vec3 normal0;
+out float height;
+
+uniform mat4 viewProjection;
+uniform mat4 model;
+uniform vec3 waves;
+
+void main()
+{
+ gl_Position = viewProjection * model * vec4(position, 1.0);
+ texCoord0 = texCoord;
+ normal0 = normal;
+ height = position.y;
+}