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diff --git a/gfx/gl/shaders/dynamicPointInst.vert b/gfx/gl/shaders/dynamicPointInst.vert
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+#version 460 core
+#extension GL_ARB_shading_language_include : enable
+
+layout(binding = 1) uniform usampler2DRect materialData;
+
+#include "commonLocationData.glsl"
+#include "materialInterface.glsl"
+#include "meshIn.glsl"
+
+uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
+layout(location = 5) in uint index;
+mat3 model = mat3(locations[cldIndex[index]].rotationMatrix);
+ivec3 modelPos = locations[cldIndex[index]].position.xyz;
+
+#include "commonPoint.glsl"