diff options
Diffstat (limited to 'gfx/gl/shaders/billboardPainter.frag')
| -rw-r--r-- | gfx/gl/shaders/billboardPainter.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/billboardPainter.frag b/gfx/gl/shaders/billboardPainter.frag new file mode 100644 index 0000000..cba294f --- /dev/null +++ b/gfx/gl/shaders/billboardPainter.frag @@ -0,0 +1,23 @@ +#version 460 core +#extension GL_ARB_shading_language_include : enable + +layout(binding = 0) uniform sampler2D textureAlbedo; +layout(location = 0) out vec4 bNormal; +layout(location = 1) out vec4 bAlbedoSpec; + +#include "materialCommon.glsl" +#include "materialDetail.glsl" +in vec2 gTexCoords; +in vec3 gNormal; +in vec4 gColour; +flat in MaterialDetail gMaterial; + +void +main() +{ + vec4 textureColour = getTextureColour(gMaterial, gTexCoords); + float opaque = step(0.5, mix(textureColour.a, 1, gColour.a)); + bNormal = vec4(gNormal, opaque); + gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque); + bAlbedoSpec = mix(textureColour, vec4(gColour.rgb, 1), gColour.a); +} |
