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-rw-r--r--gfx/gl/shaders/billboard.vert10
1 files changed, 7 insertions, 3 deletions
diff --git a/gfx/gl/shaders/billboard.vert b/gfx/gl/shaders/billboard.vert
index faf8b19..d6d3869 100644
--- a/gfx/gl/shaders/billboard.vert
+++ b/gfx/gl/shaders/billboard.vert
@@ -1,12 +1,15 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
+
+#include "commonLocationData.glsl"
uniform mat4 viewProjection;
uniform ivec4 viewPort;
uniform ivec3 viewPoint;
uniform vec3 centre;
uniform float size;
-layout(location = 0) in ivec3 modelPos;
-layout(location = 1) in float yaw;
+
+layout(location = 0) in uint index;
flat out vec3 ModelPos;
flat out float Yaw;
@@ -15,8 +18,9 @@ flat out float Depth;
void
main()
{
+ const ivec3 modelPos = locations[cldIndex[index]].position.xyz;
ModelPos = modelPos - viewPoint;
- Yaw = yaw;
+ Yaw = locations[cldIndex[index]].rotation.x;
gl_Position = viewProjection * vec4(ModelPos + centre, 1);
Depth = gl_Position.w;
gl_PointSize = (viewPort.w * size * 2) / gl_Position.w;