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-rw-r--r--gfx/gl/shaders/basicShader.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index b6c011d..fe9a6b3 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -11,5 +11,5 @@ uniform vec3 ambientColor;
void main()
{
gl_FragColor = texture(sampler, texCoord0);
- gl_FragColor.xyz *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0);
+ gl_FragColor.rgb *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0);
}