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-rw-r--r--gfx/gl/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index b97d6fc..14cf404 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -76,7 +76,7 @@ Shader::setUniform(const GLchar * uniform, glm::vec3 v) const
void
Shader::setModel(const Location & loc, Program pid) const
{
- auto & prog = programs[(int)pid];
+ auto & prog = programs[static_cast<std::size_t>(pid)];
glUseProgram(prog.m_program);
if (prog.model_uniform >= 0) {
const auto model {glm::translate(loc.pos) * rotate_ypr(loc.rot)};