diff options
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r-- | gfx/gl/sceneShader.h | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index ead184e..83c234c 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -1,5 +1,6 @@ #pragma once +#include "config/types.h" #include "program.h" #include <glArrays.h> @@ -10,15 +11,16 @@ class SceneShader { public: template<typename... S> inline explicit SceneProgram(const S &... srcs) : - Program {srcs...}, viewProjectionLoc {*this, "viewProjection"}, viewPortLoc {*this, "viewPort"} + Program {srcs...}, viewProjectionLoc {*this, "viewProjection"}, viewPointLoc {*this, "viewPoint"}, + viewPortLoc {*this, "viewPort"} { } - void setViewProjection(const glm::mat4 &) const; - void setViewPort(const glm::ivec4 &) const; + void setViewProjection(const Position3D &, const glm::mat4 &) const; + void setViewPort(const ViewPort &) const; private: - RequiredUniformLocation viewProjectionLoc; + RequiredUniformLocation viewProjectionLoc, viewPointLoc; UniformLocation viewPortLoc; }; @@ -30,6 +32,7 @@ class SceneShader { private: RequiredUniformLocation modelLoc; + RequiredUniformLocation modelPosLoc; }; class AbsolutePosProgram : public SceneProgram { @@ -52,11 +55,12 @@ class SceneShader { public: PointLightShader(); - void add(const glm::vec3 & position, const glm::vec3 & colour, const float kq) const; + void add(const Position3D & position, const RGB & colour, const float kq) const; private: UniformLocation colourLoc; UniformLocation kqLoc; + UniformLocation viewPointLoc; glVertexArray va; glBuffer b; }; @@ -65,7 +69,7 @@ class SceneShader { public: SpotLightShader(); - void add(const glm::vec3 & position, const glm::vec3 & direction, const glm::vec3 & colour, const float kq, + void add(const Position3D & position, const Direction3D & direction, const RGB & colour, const float kq, const float arc) const; private: @@ -73,6 +77,7 @@ class SceneShader { UniformLocation colourLoc; UniformLocation kqLoc; UniformLocation arcLoc; + UniformLocation viewPointLoc; glVertexArray va; glBuffer b; }; @@ -86,6 +91,6 @@ public: PointLightShader pointLight; SpotLightShader spotLight; - void setViewProjection(const glm::mat4 & viewProjection) const; - void setViewPort(const glm::ivec4 & viewPort) const; + void setViewProjection(const Position3D & viewPoint, const glm::mat4 & viewProjection) const; + void setViewPort(const ViewPort & viewPort) const; }; |