diff options
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r-- | gfx/gl/sceneShader.h | 35 |
1 files changed, 1 insertions, 34 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index 7ffaacd..813c1bf 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -51,45 +51,12 @@ class SceneShader { RequiredUniformLocation waveLoc; }; - class PointLightShader : public SceneProgram { - public: - PointLightShader(); - - void add(const Position3D & position, const RGB & colour, const float kq) const; - - private: - UniformLocation colourLoc; - UniformLocation kqLoc; - UniformLocation viewPointLoc; - glVertexArray va; - glBuffer b; - }; - - class SpotLightShader : public SceneProgram { - public: - SpotLightShader(); - - void add(const Position3D & position, const Direction3D & direction, const RGB & colour, const float kq, - const float arc) const; - - private: - UniformLocation directionLoc; - UniformLocation colourLoc; - UniformLocation kqLoc; - UniformLocation arcLoc; - UniformLocation viewPointLoc; - glVertexArray va; - glBuffer b; - }; - public: SceneShader(); BasicProgram basic; WaterProgram water; - AbsolutePosProgram basicInst, landmass, absolute; - PointLightShader pointLight; - SpotLightShader spotLight; + AbsolutePosProgram basicInst, landmass, absolute, spotLightInst, pointLightInst; void setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const; void setViewPort(const ViewPort & viewPort) const; |