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-rw-r--r--gfx/gl/sceneProvider.cpp2
-rw-r--r--gfx/gl/sceneRenderer.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp
index e01532e..3681c60 100644
--- a/gfx/gl/sceneProvider.cpp
+++ b/gfx/gl/sceneProvider.cpp
@@ -5,7 +5,7 @@ void
SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const
{
renderer.setAmbientLight({0.5F, 0.5F, 0.5F});
- renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, -quarter_pi}}, *this);
+ renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, quarter_pi}}, *this);
}
void
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index 5d35d01..9a4d153 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -71,6 +71,7 @@ SceneRenderer::resize(ScreenAbsCoord newSize)
configuregdata(gIllumination, GL_RGB8, GL_RGB);
glBindFramebuffer(GL_FRAMEBUFFER, gBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.x, size.y);
+ shader.setViewPort({0, 0, size.x, size.y});
}
void