diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/network/rail.cpp | 2 | ||||
-rw-r--r-- | game/objectives/freeroam.cpp | 2 | ||||
-rw-r--r-- | game/objectives/goto.cpp | 2 | ||||
-rw-r--r-- | game/terrain.cpp | 7 |
4 files changed, 6 insertions, 7 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 0cb2725..1f432cb 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -155,7 +155,7 @@ RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c, const auto step {glm::vec3 {-arc_length(arc), e0p.y - e1p.y, slength} / segs}; const auto trans {glm::translate(centreBase)}; - int segCount = segs; + auto segCount = std::lround(segs); std::vector<Vertex> vertices; vertices.reserve((segCount + 1) * railCrossSection.size()); for (glm::vec3 swing = {arc.second, e1p.y - centreBase.y, 0.F}; segCount >= 0; swing += step, --segCount) { diff --git a/game/objectives/freeroam.cpp b/game/objectives/freeroam.cpp index 0721ef2..b569d36 100644 --- a/game/objectives/freeroam.cpp +++ b/game/objectives/freeroam.cpp @@ -17,6 +17,6 @@ Link::Next FreeRoam::navigate(Link::Nexts::const_iterator begin, Link::Nexts::const_iterator end) const { static std::mt19937 gen(std::random_device {}()); - auto off = std::uniform_int_distribution<>(0, std::distance(begin, end) - 1)(gen); + auto off = std::uniform_int_distribution<long>(0, std::distance(begin, end) - 1)(gen); return begin[off]; } diff --git a/game/objectives/goto.cpp b/game/objectives/goto.cpp index c089bc3..8581a2d 100644 --- a/game/objectives/goto.cpp +++ b/game/objectives/goto.cpp @@ -17,7 +17,7 @@ GoTo::GoTo(Orders * o, const Link::End & cp, float d, const NodePtr & dest) : ActivityPtr GoTo::createActivity() const { - return std::make_unique<Go>(std::accumulate(links.begin(), links.end(), 0, + return std::make_unique<Go>(std::accumulate(links.begin(), links.end(), 0.F, [](auto p, const auto & l) { return p += l.first.lock()->length; }) diff --git a/game/terrain.cpp b/game/terrain.cpp index bf16439..ddfa31b 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -1,13 +1,13 @@ #include "terrain.h" #include "gfx/models/texture.h" #include <cache.h> -#include <cmath> #include <gfx/gl/shader.h> #include <gfx/image.h> #include <gfx/models/mesh.h> #include <gfx/models/vertex.hpp> #include <glm/glm.hpp> #include <location.hpp> +#include <maths.h> #include <random> #include <stb_image.h> @@ -41,14 +41,13 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex const glm::ivec2 hsize {rsize(gen), rsize(gen)}; if (const auto lim1 = hpos - hsize; lim1.x > 0 && lim1.y > 0) { if (const auto lim2 = hpos + hsize; lim2.x < size && lim2.y < size) { - const float height = rheight(gen); + const auto height = (float)rheight(gen); const glm::ivec2 hsizesqrd {hsize.x * hsize.x, hsize.y * hsize.y}; for (auto z = lim1.y; z < lim2.y; z += 1) { for (auto x = lim1.x; x < lim2.x; x += 1) { const auto dist {hpos - glm::ivec2 {x, z}}; const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y}; - const auto out { - (pow(x - hpos.x, 2) / pow(hsize.x, 2)) + (pow(z - hpos.y, 2) / pow(hsize.y, 2))}; + const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(z - hpos.y), sq(hsize.y))}; if (out <= 1.0) { auto & vertex = vertices[x + (z * size)]; const auto m {1.F / (7.F * out - 8.F) + 1.F}; |