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-rw-r--r--game/terrain.cpp2
-rw-r--r--game/terrain.h4
-rw-r--r--game/vehicles/railloco.cpp4
-rw-r--r--game/vehicles/railloco.h7
-rw-r--r--game/vehicles/vehicle.cpp1
-rw-r--r--game/vehicles/vehicle.h2
6 files changed, 11 insertions, 9 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 20c06e8..44fd41d 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -1,6 +1,5 @@
#include "terrain.h"
#include "gfx/models/texture.h"
-#include <GL/glew.h>
#include <cache.h>
#include <cmath>
#include <gfx/gl/shader.h>
@@ -9,7 +8,6 @@
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
#include <glm/glm.hpp>
-#include <maths.h>
#include <random>
#include <stb_image.h>
diff --git a/game/terrain.h b/game/terrain.h
index 2cec963..979a8e0 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -2,9 +2,8 @@
#define TERRAIN_H
#include "collection.hpp"
-#include "worldobject.h"
+#include "game/worldobject.h"
#include <gfx/models/mesh.h>
-#include <gfx/models/vertex.hpp>
#include <gfx/renderable.h>
#include <memory>
#include <string>
@@ -12,6 +11,7 @@
class Shader;
class Texture;
+class Vertex;
class Terrain : public WorldObject, public Renderable {
public:
diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp
index b47722e..6a43965 100644
--- a/game/vehicles/railloco.cpp
+++ b/game/vehicles/railloco.cpp
@@ -6,7 +6,9 @@
#include <algorithm>
#include <array>
#include <cache.h>
+#include <filesystem>
#include <glm/glm.hpp>
+#include <iterator>
#include <lib/resource.h>
#include <maths.h>
#include <memory>
@@ -61,7 +63,7 @@ RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const
{
const auto overhang {(w->length - w->wheelBase) / 2};
const auto & b1Pos = w->bogeys[0].location = getBogeyPosition(linkDist, trailBy += overhang);
- const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy += wheelBase);
+ const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy + wheelBase);
const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos());
w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F;
w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0};
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index 0d0425a..df5f970 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -1,11 +1,14 @@
#include "game/network/link.h"
#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
+#include "gfx/gl/transform.h"
#include "gfx/models/mesh.h"
+#include <array>
#include <memory>
-#include <string>
#include <vector>
+class Shader;
+
class Texture;
class RailVehicle : public Vehicle {
public:
@@ -42,7 +45,7 @@ public:
private:
void move(TickDuration dur);
- Transform getBogeyPosition(float linkDist, float dist) const;
+ [[nodiscard]] Transform getBogeyPosition(float linkDist, float dist) const;
void updateRailVehiclePosition(RailVehicle *, float trailBy) const;
void updateWagons() const;
};
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index b9d10bc..26e33d4 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -1,6 +1,5 @@
#include "vehicle.h"
#include "game/network/link.h"
-#include <array>
#include <memory>
#include <utility>
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index bbfa6ea..228f15a 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -1,11 +1,11 @@
#ifndef VEHICLE_H
#define VEHICLE_H
+#include "gfx/gl/transform.h"
#include <game/network/link.h>
#include <game/worldobject.h>
#include <gfx/renderable.h>
#include <memory>
-#include <string>
#include <utility>
#include <vector>