diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/terrain2.cpp | 11 | ||||
-rw-r--r-- | game/terrain2.h | 4 |
2 files changed, 8 insertions, 7 deletions
diff --git a/game/terrain2.cpp b/game/terrain2.cpp index e98cebb..5d1c595 100644 --- a/game/terrain2.cpp +++ b/game/terrain2.cpp @@ -115,7 +115,7 @@ TerrainMesh::findPoint(glm::vec2 p, OpenMesh::FaceHandle f) const } void -TerrainMesh::walk(const glm::vec2 from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const +TerrainMesh::walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const { walkUntil(from, to, [&op](const auto & fh) { op(fh); @@ -124,10 +124,11 @@ TerrainMesh::walk(const glm::vec2 from, const glm::vec2 to, const std::function< } void -TerrainMesh::walkUntil(const glm::vec2 from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const +TerrainMesh::walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const { - auto f = findPoint(from); - assert(f.is_valid()); // TODO replace with a boundary search + locate(from); + assert(from.face.is_valid()); // TODO replace with a boundary search + auto f = from.face; FaceHandle previousFace; while (f.is_valid() && !op(f)) { for (auto next = cfh_iter(f); next.is_valid(); ++next) { @@ -135,7 +136,7 @@ TerrainMesh::walkUntil(const glm::vec2 from, const glm::vec2 to, const std::func if (f.is_valid() && f != previousFace) { const auto e1 = point(to_vertex_handle(*next)); const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next))); - if (linesCross(from, to, e1, e2)) { + if (linesCross(from.point, to, e1, e2)) { previousFace = f; break; } diff --git a/game/terrain2.h b/game/terrain2.h index e516719..1a4e263 100644 --- a/game/terrain2.h +++ b/game/terrain2.h @@ -28,8 +28,8 @@ public: [[nodiscard]] FaceHandle findPoint(glm::vec2) const; [[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const; - void walk(const glm::vec2 from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const; - void walkUntil(const glm::vec2 from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const; + void walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const; + void walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const; protected: [[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const glm::vec2, const glm::vec2, const glm::vec2); |