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-rw-r--r--game/terrain2.cpp18
-rw-r--r--game/terrain2.h10
2 files changed, 28 insertions, 0 deletions
diff --git a/game/terrain2.cpp b/game/terrain2.cpp
index 3e24778..e98cebb 100644
--- a/game/terrain2.cpp
+++ b/game/terrain2.cpp
@@ -54,6 +54,24 @@ TerrainMesh::findPoint(glm::vec2 p) const
return findPoint(p, *faces_begin());
}
+bool
+TerrainMesh::locate(const TerrainMesh::PointFace & pointFace, FaceHandle start) const
+{
+ if (pointFace.face.is_valid()) {
+ assert(triangleContainsPoint(pointFace.point, pointFace.face));
+ return true;
+ }
+ else {
+ return (pointFace.face = findPoint(pointFace.point, start)).is_valid();
+ }
+}
+
+bool
+TerrainMesh::locate(const TerrainMesh::PointFace & pointFace) const
+{
+ return locate(pointFace, *faces_begin());
+}
+
namespace {
[[nodiscard]] constexpr inline bool
pointLeftOfLine(const glm::vec2 p, const glm::vec2 e1, const glm::vec2 e2)
diff --git a/game/terrain2.h b/game/terrain2.h
index 848c36e..e516719 100644
--- a/game/terrain2.h
+++ b/game/terrain2.h
@@ -18,6 +18,13 @@ class TerrainMesh : public OpenMesh::TriMesh_ArrayKernelT<TerrainTraits> {
public:
explicit TerrainMesh(const std::filesystem::path &);
+ struct PointFace {
+ PointFace(const glm::vec2 p) : point {p} { }
+
+ const glm::vec2 point;
+ mutable FaceHandle face {};
+ };
+
[[nodiscard]] FaceHandle findPoint(glm::vec2) const;
[[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const;
@@ -28,4 +35,7 @@ protected:
[[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const glm::vec2, const glm::vec2, const glm::vec2);
[[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const;
[[nodiscard]] bool triangleContainsPoint(const glm::vec2, ConstFaceVertexIter) const;
+
+ bool locate(const PointFace &) const;
+ bool locate(const PointFace &, FaceHandle start) const;
};