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-rw-r--r--game/scenary/illuminator.cpp13
-rw-r--r--game/scenary/illuminator.h14
-rw-r--r--game/scenary/light.cpp5
3 files changed, 3 insertions, 29 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 55791a5..7f0c7c2 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -16,19 +16,6 @@ Illuminator::createAt(const Location & position) const
}
bool
-Illuminator::SpotLight::persist(Persistence::PersistenceStore & store)
-{
- return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(direction) && STORE_MEMBER(colour) && STORE_MEMBER(kq)
- && STORE_MEMBER(arc);
-}
-
-bool
-Illuminator::PointLight::persist(Persistence::PersistenceStore & store)
-{
- return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(colour) && STORE_MEMBER(kq);
-}
-
-bool
Illuminator::persist(Persistence::PersistenceStore & store)
{
return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct)
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index b99a19e..216b536 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -1,8 +1,8 @@
#pragma once
#include "assetFactory/asset.h"
+#include "assetFactory/lights.h"
#include "gfx/gl/instanceVertices.h"
-#include "gfx/models/lights.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
@@ -18,18 +18,6 @@ class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illumina
public:
[[nodiscard]] std::any createAt(const Location &) const override;
- struct SpotLight : Persistence::Persistable, SpotLightDef, StdTypeDefs<SpotLight> {
- private:
- friend Persistence::SelectionPtrBase<std::shared_ptr<SpotLight>>;
- bool persist(Persistence::PersistenceStore & store) override;
- };
-
- struct PointLight : Persistence::Persistable, PointLightDef, StdTypeDefs<PointLight> {
- private:
- friend Persistence::SelectionPtrBase<std::shared_ptr<PointLight>>;
- bool persist(Persistence::PersistenceStore & store) override;
- };
-
struct InstanceVertex {
CommonLocationInstance location;
};
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp
index bd83f04..c51efda 100644
--- a/game/scenary/light.cpp
+++ b/game/scenary/light.cpp
@@ -6,12 +6,11 @@ Light::Light(std::shared_ptr<const Illuminator> type, const Location & position)
instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
std::ranges::transform(this->type->spotLight, std::back_inserter(spotLightInstances),
- [spotLights = Renderable::commonSpotLights.lock(), this](const Illuminator::SpotLight::CPtr & spotLight) {
+ [spotLights = Renderable::commonSpotLights.lock(), this](const auto & spotLight) {
return spotLights->acquire(*spotLight, instance->location.index);
});
std::ranges::transform(this->type->pointLight, std::back_inserter(pointLightInstances),
- [pointLights = Renderable::commonPointLights.lock(), this](
- const Illuminator::PointLight::CPtr & pointLight) {
+ [pointLights = Renderable::commonPointLights.lock(), this](const auto & pointLight) {
return pointLights->acquire(*pointLight, instance->location.index);
});
}