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-rw-r--r--game/scenary/foliage.cpp5
-rw-r--r--game/scenary/foliage.h7
-rw-r--r--game/scenary/plant.cpp3
3 files changed, 11 insertions, 4 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 1e7424e..c90d5be 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -15,8 +15,9 @@ Foliage::postLoad()
{
texture = getTexture();
bodyMesh->configureVAO(instanceVAO)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1);
- VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(
+ .addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>(
+ instances.bufferName(), 1);
+ VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>(
instances.bufferName());
}
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 824a644..5da63f0 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -17,7 +17,12 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
glVertexArray instancePointVAO;
public:
- using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
+ struct LocationVertex {
+ glm::mat3 rotation;
+ float yaw;
+ GlobalPosition3D position;
+ };
+
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index b39c28b..2006225 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -2,6 +2,7 @@
#include "location.h"
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
- type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)}
+ type {std::move(type)},
+ location {this->type->instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)}
{
}