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-rw-r--r--game/vehicles/railloco.cpp20
-rw-r--r--game/vehicles/railloco.h10
-rw-r--r--game/vehicles/vehicle.cpp15
-rw-r--r--game/vehicles/vehicle.h7
4 files changed, 43 insertions, 9 deletions
diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp
index 146d2e0..a1add29 100644
--- a/game/vehicles/railloco.cpp
+++ b/game/vehicles/railloco.cpp
@@ -12,7 +12,7 @@ void
RailLoco::tick(TickDuration dur)
{
linkDist += dur.count() * speed;
- auto curLink {linkHist.getAt(0.F)};
+ auto curLink {linkHist.getCurrent()};
while (linkDist > curLink.first->length) {
location = curLink.first->positionAt(curLink.first->length, curLink.second);
const auto & nexts {curLink.first->nexts[1 - curLink.second]};
@@ -28,7 +28,21 @@ RailLoco::tick(TickDuration dur)
speed = 0;
}
}
- location = curLink.first->positionAt(linkDist, curLink.second);
+ const auto b1pos = curLink.first->positionAt(linkDist, curLink.second);
+ const auto b2pos
+ = (linkDist >= wheelBase) ? curLink.first->positionAt(linkDist - wheelBase, curLink.second) : [&]() {
+ float b2linkDist {};
+ const auto b2Link = linkHist.getAt(wheelBase - linkDist, &b2linkDist);
+ return b2Link.first->positionAt(b2linkDist, b2Link.second);
+ }();
+ location.GetPos() = (b1pos.GetPos() + b2pos.GetPos()) / 2.F;
+ const auto diff = glm::normalize(b2pos.GetPos() - b1pos.GetPos());
+ location.GetRot().x = -vector_pitch(diff);
+ location.GetRot().y = vector_yaw(diff);
}
-Brush47::Brush47(const LinkPtr & l) : RailLoco(l, "brush47.obj", "brush47.png") { }
+Brush47::Brush47(const LinkPtr & l) : RailLoco(l, "brush47.obj", "brush47.png")
+{
+ wheelBase = 15.7F;
+ linkDist = wheelBase;
+}
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index 833b661..ff8871b 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -1,11 +1,17 @@
#include "game/network/link.h"
+#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
-#include "vehicle.h"
#include <string>
-class RailLoco : public Vehicle {
+class RailVehicle : public Vehicle {
public:
using Vehicle::Vehicle;
+ float wheelBase;
+};
+
+class RailLoco : public RailVehicle {
+public:
+ using RailVehicle::RailVehicle;
void tick(TickDuration elapsed) override;
};
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index 569063d..f722cff 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -24,15 +24,26 @@ LinkHistory::add(const LinkWPtr & l, unsigned char d)
}
LinkHistory::Return
-LinkHistory::getAt(float len) const
+LinkHistory::getCurrent() const
+{
+ return {links.front().first.lock(), links.front().second};
+}
+
+LinkHistory::Return
+LinkHistory::getAt(float len, float * rem) const
{
auto litr = links.begin();
while (len > 0.F && litr != links.end()) {
- len -= litr->first.lock()->length;
litr++;
+ if (litr != links.end()) {
+ len -= litr->first.lock()->length;
+ }
}
if (litr == links.end()) {
litr--;
}
+ if (rem) {
+ *rem = -len;
+ }
return {litr->first.lock(), litr->second};
}
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index f7defb3..8a85a28 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -5,17 +5,20 @@
#include <game/network/link.h>
#include <game/worldobject.h>
#include <string>
+#include <utility>
+#include <vector>
class LinkHistory {
public:
using Entry = std::pair<LinkWPtr, unsigned char /*dir*/>;
using Return = std::pair<LinkCPtr, unsigned char /*dir*/>;
Return add(const LinkWPtr &, unsigned char);
- Return getAt(float) const;
+ [[nodiscard]] Return getCurrent() const;
+ [[nodiscard]] Return getAt(float, float *) const;
private:
std::vector<Entry> links;
- float totalLen;
+ float totalLen {0.F};
};
class Vehicle : public WorldObject, public Physical {