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-rw-r--r--game/geoData.cpp21
-rw-r--r--game/geoData.h7
-rw-r--r--game/water.cpp2
3 files changed, 15 insertions, 15 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 4291a64..5cea4dd 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -35,16 +35,16 @@ GeoData::loadFromAsciiGrid(const std::filesystem::path & input)
std::vector<VertexHandle> vertices;
vertices.reserve(ncols * nrows);
GeoData mesh;
- mesh.lowerExtent = {xllcorner, yllcorner, std::numeric_limits<GlobalDistance>::max()};
- mesh.upperExtent = {xllcorner + (cellsize * (ncols - 1)), yllcorner + (cellsize * (nrows - 1)),
- std::numeric_limits<GlobalDistance>::min()};
+ mesh.extents = {{xllcorner, yllcorner, std::numeric_limits<GlobalDistance>::max()},
+ {xllcorner + (cellsize * (ncols - 1)), yllcorner + (cellsize * (nrows - 1)),
+ std::numeric_limits<GlobalDistance>::min()}};
for (size_t row = 0; row < nrows; ++row) {
for (size_t col = 0; col < ncols; ++col) {
float heightf = 0;
f >> heightf;
const auto height = static_cast<GlobalDistance>(std::round(heightf * 1000.F));
- mesh.upperExtent.z = std::max(mesh.upperExtent.z, height);
- mesh.lowerExtent.z = std::min(mesh.lowerExtent.z, height);
+ mesh.extents.max.z = std::max(mesh.extents.max.z, height);
+ mesh.extents.min.z = std::min(mesh.extents.min.z, height);
vertices.push_back(mesh.add_vertex({xllcorner + (col * cellsize), yllcorner + (row * cellsize), height}));
}
}
@@ -78,8 +78,7 @@ GeoData::createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistan
assert((upper - lower) % GRID_SIZE == GlobalPosition2D {});
GeoData mesh;
- mesh.lowerExtent = {lower, h};
- mesh.upperExtent = {upper, h};
+ mesh.extents = {{lower, h}, {upper, h}};
std::vector<VertexHandle> vertices;
for (GlobalDistance row = lower.x; row <= upper.x; row += GRID_SIZE) {
@@ -120,7 +119,7 @@ GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const
{
GeoData::IntersectionResult out;
walkUntil(PointFace {ray.start, face},
- ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())),
+ ray.start.xy() + (ray.direction.xy() * ::difference(extents.max.xy(), extents.min.xy())),
[&out, &ray, this](const auto & step) {
BaryPosition bari {};
RelativeDistance dist {};
@@ -325,9 +324,9 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
if (triangleStrip.size() < 3) {
return {};
}
- const auto stripMinMax = std::ranges::minmax(triangleStrip, {}, &GlobalPosition3D::z);
- lowerExtent.z = std::min(upperExtent.z, stripMinMax.min.z);
- upperExtent.z = std::max(upperExtent.z, stripMinMax.max.z);
+ for (const auto & vertex : triangleStrip) {
+ extents += vertex;
+ }
class SetHeights {
public:
diff --git a/game/geoData.h b/game/geoData.h
index b2a75bd..a504f9b 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -2,6 +2,7 @@
#include "collections.h" // IWYU pragma: keep IterableCollection
#include "geoDataMesh.h"
+#include "gfx/aabb.h"
#include "surface.h"
#include <filesystem>
#include <glm/vec2.hpp>
@@ -57,10 +58,10 @@ public:
std::set<FaceHandle> setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
- [[nodiscard]] auto
+ [[nodiscard]] auto &
getExtents() const
{
- return std::tie(lowerExtent, upperExtent);
+ return extents;
}
template<typename HandleT>
@@ -80,5 +81,5 @@ protected:
virtual void afterChange();
private:
- GlobalPosition3D lowerExtent {}, upperExtent {};
+ AxisAlignedBoundingBox extents;
};
diff --git a/game/water.cpp b/game/water.cpp
index 94a8596..527e85a 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -82,7 +82,7 @@ Water::generateMeshes()
const auto pos = (p * TILE_SIZE) + GlobalPosition2D {x, y};
const auto v = vertexIndex.emplace(pos, vertices.size());
if (v.second) {
- const auto cpos = glm::clamp(pos, std::get<0>(extents).xy(), std::get<1>(extents).xy());
+ const auto cpos = glm::clamp(pos, extents.min.xy(), extents.max.xy());
vertices.emplace_back(geoData->positionAt(cpos));
}
*out++ = static_cast<unsigned int>(v.first->second);