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-rw-r--r--game/network/rail.cpp2
-rw-r--r--game/network/rail.h2
-rw-r--r--game/scenary/foliage.cpp2
-rw-r--r--game/scenary/foliage.h2
-rw-r--r--game/scenary/illuminator.cpp2
-rw-r--r--game/scenary/illuminator.h2
-rw-r--r--game/terrain.cpp2
-rw-r--r--game/terrain.h2
-rw-r--r--game/vehicles/railVehicleClass.cpp2
-rw-r--r--game/vehicles/railVehicleClass.h2
-rw-r--r--game/water.cpp2
-rw-r--r--game/water.h2
12 files changed, 12 insertions, 12 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index d7de231..2a18b9a 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -166,7 +166,7 @@ namespace {
}
void
-RailLinks::render(const SceneShader & shader) const
+RailLinks::render(const SceneShader & shader, const Frustum &) const
{
if (!links.objects.empty()) {
texture->bind();
diff --git a/game/network/rail.h b/game/network/rail.h
index fa64eda..4aef9e3 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -75,7 +75,7 @@ public:
RailLinks();
std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end);
- void render(const SceneShader &) const override;
+ void render(const SceneShader &, const Frustum &) const override;
[[nodiscard]] const Surface * getBaseSurface() const override;
[[nodiscard]] RelativeDistance getBaseWidth() const override;
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index a0ec576..c1bf9b9 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -29,7 +29,7 @@ Foliage::updateStencil(const ShadowStenciller & ss) const
}
void
-Foliage::render(const SceneShader & shader) const
+Foliage::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = instances.size()) {
shader.basicInst.use();
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 5da63f0..422c7aa 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -24,7 +24,7 @@ public:
};
mutable InstanceVertices<LocationVertex> instances;
- void render(const SceneShader &) const override;
+ void render(const SceneShader &, const Frustum &) const override;
void shadows(const ShadowMapper &) const override;
void updateStencil(const ShadowStenciller &) const override;
glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index e3810ec..f1a02b2 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -59,7 +59,7 @@ Illuminator::postLoad()
}
void
-Illuminator::render(const SceneShader & shader) const
+Illuminator::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = instances.size()) {
shader.basicInst.use();
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index 44bd583..47ce337 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -45,7 +45,7 @@ public:
mutable InstanceVertices<LocationVertex> instances;
mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
mutable InstanceVertices<PointLightVertex> instancesPointLight;
- void render(const SceneShader &) const override;
+ void render(const SceneShader &, const Frustum &) const override;
void lights(const SceneShader &) const override;
protected:
diff --git a/game/terrain.cpp b/game/terrain.cpp
index f7de6fd..ee7dfa4 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -97,7 +97,7 @@ Terrain::afterChange()
}
void
-Terrain::render(const SceneShader & shader) const
+Terrain::render(const SceneShader & shader, const Frustum &) const
{
grass->bind();
const auto chunkBySurface = std::views::chunk_by([](const auto & itr1, const auto & itr2) {
diff --git a/game/terrain.h b/game/terrain.h
index f5b1b32..66887ed 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -16,7 +16,7 @@ public:
generateMeshes();
}
- void render(const SceneShader & shader) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
void shadows(const ShadowMapper &) const override;
void tick(TickDuration) override;
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 34c1359..179b570 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -33,7 +33,7 @@ RailVehicleClass::postLoad()
}
void
-RailVehicleClass::render(const SceneShader & shader) const
+RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
if (texture) {
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 88f08c5..2c1fd2b 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -14,7 +14,7 @@ class Location;
class RailVehicleClass : public Renderable, public Asset {
public:
- void render(const SceneShader & shader) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
void shadows(const ShadowMapper & shadowMapper) const override;
struct LocationVertex {
diff --git a/game/water.cpp b/game/water.cpp
index f720e3e..94a8596 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -102,7 +102,7 @@ Water::tick(TickDuration dur)
}
void
-Water::render(const SceneShader & shader) const
+Water::render(const SceneShader & shader, const Frustum &) const
{
shader.water.use(waveCycle);
water->bind();
diff --git a/game/water.h b/game/water.h
index ba46703..f9fe080 100644
--- a/game/water.h
+++ b/game/water.h
@@ -16,7 +16,7 @@ class Water : public WorldObject, public Renderable {
public:
explicit Water(std::shared_ptr<GeoData>);
- void render(const SceneShader & shader) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
void tick(TickDuration) override;
float waveCycle {0.F};