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-rw-r--r--game/network/network.cpp54
-rw-r--r--game/network/network.h14
-rw-r--r--game/network/rail.cpp16
-rw-r--r--game/network/rail.h1
4 files changed, 78 insertions, 7 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 70c4e21..ae4865a 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -179,10 +179,13 @@ Network::genDef(const GlobalPosition3D & start, const GlobalPosition3D & end, An
const auto flatStart = start.xy(), flatEnd = end.xy();
const auto centre = find_arc_centre(flatStart, dir, flatEnd);
- if (centre.second) { // right hand arc
+ if (centre.second > 0.1F) {
return {GenCurveDef {end, start, centre.first}};
}
- return {GenCurveDef {start, end, centre.first}};
+ if (centre.second < -0.1F) {
+ return {GenCurveDef {start, end, centre.first}};
+ }
+ return {GenStraightDef {start, end}};
}
GenLinksDef
@@ -219,13 +222,38 @@ Network::genDef(const GlobalPosition3D & start, const GlobalPosition3D & end, An
return genDef(start, joint, startDir) + genDef(end, joint, endDir);
}
+namespace {
+ struct MergeEq {
+ bool
+ operator()(GenCurveDef & lhs, const GenCurveDef & rhs) const
+ {
+ if (distance(std::get<2>(lhs), std::get<2>(rhs)) < 100.F) { // LHS.centre near RHS.centre
+ if (std::get<1>(lhs) == std::get<0>(rhs)) { // LHS.end == RHS.start
+ std::get<1>(lhs) = std::get<1>(rhs);
+ }
+ else if (std::get<0>(lhs) == std::get<1>(rhs)) { // LHS.start == RHS.end
+ std::get<0>(lhs) = std::get<0>(rhs);
+ }
+ else {
+ return false;
+ }
+ std::get<2>(lhs) = midpoint(std::get<2>(lhs), std::get<2>(rhs));
+ return true;
+ }
+ return false;
+ }
+
+ bool
+ operator()(const auto &, const auto &) const
+ {
+ return false;
+ }
+ };
+}
+
Link::Collection
Network::create(const GeoData * geoData, const CreationDefinition & def)
{
- // TODO
- // Where to make a straight to join because angles align?
- // Where to drop part of S curve pair if a single curve works?
-
const auto linkDefs = [&def]() -> GenLinksDef {
if (!def.fromEnd.direction && !def.toEnd.direction) {
// No specific directions at either end, straight link
@@ -251,8 +279,20 @@ Network::create(const GeoData * geoData, const CreationDefinition & def)
def);
});
};
+ // Merge adjacent pairs where possible
+ auto linkDefsGen = geoData ? splitDefs() : linkDefs();
+ if (!linkDefsGen.empty()) {
+ for (auto lhsIter = linkDefsGen.begin(), rhsIter = lhsIter + 1; rhsIter != linkDefsGen.end();) {
+ if (std::visit(MergeEq {}, *lhsIter, *rhsIter)) {
+ rhsIter = linkDefsGen.erase(rhsIter);
+ }
+ else {
+ lhsIter = rhsIter++;
+ }
+ }
+ }
Link::Collection links;
- std::ranges::transform(geoData ? splitDefs() : linkDefs(), std::back_inserter(links), [this](const auto & def) {
+ std::ranges::transform(linkDefsGen, std::back_inserter(links), [this](const auto & def) {
return std::visit(
[this](const auto & typedDef) {
return this->create(typedDef);
diff --git a/game/network/network.h b/game/network/network.h
index d3370b3..7bfd2ce 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -35,6 +35,19 @@ struct CreationDefinition {
CreationDefinitionEnd toEnd;
};
+struct SnapPoint : CreationDefinitionEnd {
+ template<typename... CDE>
+ requires std::is_constructible_v<CreationDefinitionEnd, CDE...>
+ explicit SnapPoint(GlobalPosition3D snapPosition, CDE &&... cde) :
+ CreationDefinitionEnd {std::forward<CDE>(cde)...}, snapPosition(snapPosition)
+ {
+ }
+
+ GlobalPosition3D snapPosition;
+};
+
+using SnapPoints = std::vector<SnapPoint>;
+
class Network {
public:
using LinkEnd = std::pair<Link::Ptr, unsigned char>;
@@ -55,6 +68,7 @@ public:
[[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &);
[[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0;
+ [[nodiscard]] virtual SnapPoints getSnapPoints() const = 0;
[[nodiscard]] Link::Collection create(const GeoData *, const CreationDefinition &);
[[nodiscard]] Link::Collection createChain(const GeoData *, std::span<const GlobalPosition3D>);
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 342a2ad..45d55d6 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -137,3 +137,19 @@ RailLinks::getBaseWidth() const
static constexpr auto BASE_WIDTH = 5'700;
return BASE_WIDTH;
}
+
+SnapPoints
+RailLinks::getSnapPoints() const
+{
+ static constexpr auto EXTENSION_SNAP_DIST = 1'200.F;
+ SnapPoints out;
+ for (const auto & link : links) {
+ for (const auto & end : link->ends) {
+ // Link end node; directionless, suitable crossings
+ out.emplace_back(end.node->pos, end.node->pos, std::nullopt);
+ // Link end; with direction, suitable for continuing/joining
+ out.emplace_back(end.node->pos - ((sincos(end.dir) * EXTENSION_SNAP_DIST) || 0.F), end.node->pos, end.dir);
+ }
+ }
+ return out;
+}
diff --git a/game/network/rail.h b/game/network/rail.h
index 15b9ae4..48b1410 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -78,6 +78,7 @@ public:
[[nodiscard]] const Surface * getBaseSurface() const override;
[[nodiscard]] RelativeDistance getBaseWidth() const override;
+ [[nodiscard]] SnapPoints getSnapPoints() const override;
private:
void tick(TickDuration elapsed) override;