diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-05-12 04:08:09 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-05-12 04:08:09 +0100 |
commit | 64a40f462001e56ab4cee2a29ecc5cef322b5688 (patch) | |
tree | 1464ea053ffba4a64373f02fea8f42cc65690567 /game | |
parent | Update test link creation code to use new interface(s) (diff) | |
download | ilt-better-network.tar.bz2 ilt-better-network.tar.xz ilt-better-network.zip |
Remove all the old network link creation codebetter-network
Diffstat (limited to 'game')
-rw-r--r-- | game/network/network.h | 36 | ||||
-rw-r--r-- | game/network/network.impl.h | 102 | ||||
-rw-r--r-- | game/network/rail.cpp | 55 | ||||
-rw-r--r-- | game/network/rail.h | 1 |
4 files changed, 0 insertions, 194 deletions
diff --git a/game/network/network.h b/game/network/network.h index adaae5f..86e0421 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -8,7 +8,6 @@ #include "sorting.h" #include "special_members.h" #include <glm/glm.hpp> -#include <memory> #include <set> #include <string> #include <utility> @@ -55,13 +54,6 @@ public: [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, GlobalPosition3D) const; [[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &); - virtual Link::CCollection candidateStraight(GlobalPosition3D, GlobalPosition3D) = 0; - virtual Link::CCollection candidateJoins(GlobalPosition3D, GlobalPosition3D) = 0; - virtual Link::CCollection candidateExtend(GlobalPosition3D, GlobalPosition3D) = 0; - virtual Link::CCollection addStraight(const GeoData *, GlobalPosition3D, GlobalPosition3D) = 0; - virtual Link::CCollection addJoins(const GeoData *, GlobalPosition3D, GlobalPosition3D) = 0; - virtual Link::CCollection addExtend(const GeoData *, GlobalPosition3D, GlobalPosition3D) = 0; - [[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0; [[nodiscard]] Link::Collection create(const GeoData *, const CreationDefinition &); @@ -109,33 +101,6 @@ protected: [[nodiscard]] Link::Ptr intersectRayLinks(const Ray<GlobalPosition3D> &) const override; public: - template<typename L, typename... Params> - std::shared_ptr<L> - candidateLink(GlobalPosition3D positionA, GlobalPosition3D positionB, Params &&... params) - requires std::is_base_of_v<T, L> - { - const auto node1 = candidateNodeAt(positionA).first, node2 = candidateNodeAt(positionB).first; - return std::make_shared<L>(*this, node1, node2, std::forward<Params>(params)...); - } - - template<typename L, typename... Params> - std::shared_ptr<L> - addLink(GlobalPosition3D positionA, GlobalPosition3D positionB, Params &&... params) - requires std::is_base_of_v<T, L> - { - const auto node1 = nodeAt(positionA), node2 = nodeAt(positionB); - auto newLink = links.template create<L>(*this, node1, node2, std::forward<Params>(params)...); - joinLinks(newLink); - return std::move(newLink); - } - - Link::CCollection candidateStraight(GlobalPosition3D, GlobalPosition3D) override; - Link::CCollection candidateJoins(GlobalPosition3D, GlobalPosition3D) override; - Link::CCollection candidateExtend(GlobalPosition3D, GlobalPosition3D) override; - Link::CCollection addStraight(const GeoData *, GlobalPosition3D, GlobalPosition3D) override; - Link::CCollection addJoins(const GeoData *, GlobalPosition3D, GlobalPosition3D) override; - Link::CCollection addExtend(const GeoData *, GlobalPosition3D, GlobalPosition3D) override; - [[nodiscard]] float findNodeDirection(Node::AnyCPtr) const override; using Network::create; [[nodiscard]] Link::Ptr create(const GenStraightDef &) override; @@ -144,6 +109,5 @@ public: void add(GeoData *, const Link::Ptr &) override; protected: - Link::CCollection addCurve(const GeoData *, const GenCurveDef &); [[nodiscard]] bool anyLinks() const; }; diff --git a/game/network/network.impl.h b/game/network/network.impl.h index 04c5d7c..dda4974 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -1,4 +1,3 @@ -#include "collections.h" #include "network.h" #include <game/geoData.h> #include <gfx/gl/sceneShader.h> @@ -44,107 +43,6 @@ NetworkOf<T, Links...>::findNodeDirection(Node::AnyCPtr n) const } template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::candidateStraight(GlobalPosition3D positionA, GlobalPosition3D positionB) -{ - return {candidateLink<typename T::StraightLink>(positionA, positionB)}; -} - -template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::candidateJoins(GlobalPosition3D start, GlobalPosition3D end) -{ - static constexpr auto MIN_DISTANCE = 2000.F; - if (::distance(start, end) < MIN_DISTANCE) { - return {}; - } - const auto defs = genCurveDef( - start, end, findNodeDirection(candidateNodeAt(start).first), findNodeDirection(candidateNodeAt(end).first)); - const auto & [c1s, c1e, c1c] = defs.first; - const auto & [c2s, c2e, c2c] = defs.second; - return {candidateLink<typename T::CurveLink>(c1s, c1e, c1c), candidateLink<typename T::CurveLink>(c2s, c2e, c2c)}; -} - -template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::candidateExtend(GlobalPosition3D start, GlobalPosition3D end) -{ - const auto [cstart, cend, centre] = genCurveDef(start, end, findNodeDirection(candidateNodeAt(start).first)); - return {candidateLink<typename T::CurveLink>(cstart, cend, centre)}; -} - -template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::addStraight(const GeoData * geoData, GlobalPosition3D positionA, GlobalPosition3D positionB) -{ - Link::CCollection out; - geoData->walk(positionA.xy(), positionB, [geoData, &out, this, &positionA](const GeoData::WalkStep & step) { - if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) { - const auto surfaceEdgePosition = geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current)); - out.emplace_back(addLink<typename T::StraightLink>(positionA, surfaceEdgePosition)); - positionA = surfaceEdgePosition; - } - }); - out.emplace_back(addLink<typename T::StraightLink>(positionA, positionB)); - return out; -} - -template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::addCurve(const GeoData * geoData, const GenCurveDef & curve) -{ - static constexpr auto MIN_DISTANCE = 2000.F; - auto [cstart, cend, centre] = curve; - Link::CCollection out; - std::set<GeoData::WalkStepCurve, SortedBy<&GeoData::WalkStepCurve::angle>> breaks; - const auto radiusMid = ::distance(cstart.xy(), centre); - for (const auto radiusOffset : {-getBaseWidth() / 2.F, 0.F, getBaseWidth() / 2.F}) { - const auto radius = radiusOffset + radiusMid; - const auto start = centre + (difference(cstart.xy(), centre) * radius) / radiusMid; - const auto end = centre + (difference(cend.xy(), centre) * radius) / radiusMid; - geoData->walk(start, end, centre, [geoData, &breaks](const GeoData::WalkStepCurve & step) { - if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) { - breaks.insert(step); - } - }); - } - std::vector<GlobalPosition3D> points; - points.reserve(breaks.size() + 2); - points.push_back(cstart); - std::ranges::transform( - breaks, std::back_inserter(points), [geoData, centre, radiusMid](const GeoData::WalkStepCurve & step) { - return (centre + (sincos(step.angle) * radiusMid)) - || geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current)).z; - }); - points.push_back(cend); - mergeClose(points, ::distance<3, GlobalDistance>, ::midpoint<3, GlobalDistance>, MIN_DISTANCE); - std::ranges::transform(points | std::views::pairwise, std::back_inserter(out), [this, centre](const auto pair) { - const auto [a, b] = pair; - return this->addLink<typename T::CurveLink>(a, b, centre); - }); - return out; -} - -template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::addJoins(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end) -{ - static constexpr auto MIN_DISTANCE = 2000.F; - if (::distance(start, end) < MIN_DISTANCE) { - return {}; - } - const auto defs = genCurveDef(start, end, findNodeDirection(nodeAt(start)), findNodeDirection(nodeAt(end))); - return addCurve(geoData, defs.first) + addCurve(geoData, defs.second); -} - -template<typename T, typename... Links> -Link::CCollection -NetworkOf<T, Links...>::addExtend(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end) -{ - return addCurve(geoData, genCurveDef(start, end, findNodeDirection(nodeAt(start)))); -} - -template<typename T, typename... Links> Link::Ptr NetworkOf<T, Links...>::create(const GenStraightDef & def) { diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 37eb7df..342a2ad 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -18,61 +18,6 @@ RailLinks::tick(TickDuration) { } -std::shared_ptr<RailLink> -RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end) -{ - auto node1ins = newNodeAt(start), node2ins = newNodeAt(end); - if (node1ins.second == NodeIs::NotInNetwork && node2ins.second == NodeIs::NotInNetwork) { - // Both nodes are new, direct link, easy - return addLink<RailLinkStraight>(start, end); - } - if (node1ins.second == NodeIs::NotInNetwork && node2ins.second == NodeIs::InNetwork) { - // node1 is new, node2 exists, but we build from existing outwards - std::swap(node1ins, node2ins); - std::swap(start, end); - } - // Find start link/end - opposite entry dir to existing link; so pi +... - const Angle dir = pi + findNodeDirection(node1ins.first); - if (dir == vector_yaw(difference(end, start))) { - return addLink<RailLinkStraight>(start, end); - } - const auto flatStart {start.xy()}, flatEnd {end.xy()}; - if (node2ins.second == NodeIs::InNetwork) { - auto midheight = [&](auto mid) { - const auto startToMid = ::distance<2>(flatStart, mid); - const auto endToMid = ::distance<2>(flatEnd, mid); - return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (startToMid / (startToMid + endToMid))); - }; - const float dir2 = pi + findNodeDirection(node2ins.first); - const auto radii = find_arcs_radius(flatStart, dir, flatEnd, dir2); - if (radii.first < radii.second) { - const auto radius = radii.first; - const auto centre1 = flatStart + (sincos(dir + half_pi) * radius); - const auto centre2 = flatEnd + (sincos(dir2 + half_pi) * radius); - const auto mid = (centre1 + centre2) / 2; - const auto midh = mid || midheight(mid); - addLink<RailLinkCurve>(start, midh, centre1); - return addLink<RailLinkCurve>(end, midh, centre2); - } - const auto radius = radii.second; - const auto centre1 = flatStart + (sincos(dir - half_pi) * radius); - const auto centre2 = flatEnd + (sincos(dir2 - half_pi) * radius); - const auto mid = (centre1 + centre2) / 2; - const auto midh = mid || midheight(mid); - addLink<RailLinkCurve>(midh, start, centre1); - return addLink<RailLinkCurve>(midh, end, centre2); - } - const auto diff = difference(end, start); - const auto yaw = vector_yaw(diff); - const auto n2ed = (yaw * 2) - dir - pi; - const auto centre = find_arc_centre(flatStart, dir, flatEnd, n2ed); - - if (centre.second) { // right hand arc - std::swap(start, end); - } - return addLink<RailLinkCurve>(start, end, centre.first); -} - namespace { constexpr const std::array<RelativePosition3D, RAIL_CROSSSECTION_VERTICES> RAIL_CROSS_SECTION {{ {-1330.F, 0.F, 0}, diff --git a/game/network/rail.h b/game/network/rail.h index 4aef9e3..15b9ae4 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -74,7 +74,6 @@ class RailLinks : public NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>, p public: RailLinks(); - std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end); void render(const SceneShader &, const Frustum &) const override; [[nodiscard]] const Surface * getBaseSurface() const override; |