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-rw-r--r--game/network/network.cpp88
-rw-r--r--game/network/network.h45
-rw-r--r--game/network/network.impl.h102
-rw-r--r--game/network/rail.cpp55
-rw-r--r--game/network/rail.h1
5 files changed, 71 insertions, 220 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index a9c9372..ae4865a 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -107,7 +107,7 @@ Network::add(GeoData * geoData, const std::span<const Link::Ptr> links)
}
void
-Network::terrainSplitAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos)
+Network::connectAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos)
{
std::visit(
[pos](auto & typedDefPrevious, auto & typedDefNext) {
@@ -125,7 +125,7 @@ Network::terrainSplit(const GeoData * geoData, const GenStraightDef & def) const
if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
const auto surfaceEdgePosition = geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current));
out.emplace_back(out.back());
- terrainSplitAt(*out.rbegin(), *++out.rbegin(), surfaceEdgePosition);
+ connectAt(*out.rbegin(), *++out.rbegin(), surfaceEdgePosition);
}
});
return out;
@@ -161,26 +161,35 @@ Network::terrainSplit(const GeoData * geoData, const GenCurveDef & def) const
GenLinksDef out {def};
std::ranges::for_each(++points.begin(), --points.end(), [&out](const auto pos) {
out.emplace_back(out.back());
- terrainSplitAt(*out.rbegin(), *++out.rbegin(), pos);
+ connectAt(*out.rbegin(), *++out.rbegin(), pos);
});
return out;
}
-GenCurveDef
-Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir)
+GenLinksDef
+Network::genDef(const GlobalPosition3D & start, const GlobalPosition3D & end)
+{
+ return {GenStraightDef {start, end}};
+}
+
+GenLinksDef
+Network::genDef(const GlobalPosition3D & start, const GlobalPosition3D & end, Angle startDir)
{
const auto dir = pi + startDir;
const auto flatStart = start.xy(), flatEnd = end.xy();
const auto centre = find_arc_centre(flatStart, dir, flatEnd);
- if (centre.second) { // right hand arc
- return {end, start, centre.first};
+ if (centre.second > 0.1F) {
+ return {GenCurveDef {end, start, centre.first}};
+ }
+ if (centre.second < -0.1F) {
+ return {GenCurveDef {start, end, centre.first}};
}
- return {start, end, centre.first};
+ return {GenStraightDef {start, end}};
}
-std::pair<GenCurveDef, GenCurveDef>
-Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir, float endDir)
+GenLinksDef
+Network::genDef(const GlobalPosition3D & start, const GlobalPosition3D & end, Angle startDir, Angle endDir)
{
// Based on formula/code from https://www.ryanjuckett.com/biarc-interpolation/
const auto startVec = -sincos(startDir);
@@ -194,7 +203,7 @@ Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & en
if (equalTangents && perpT1) {
const auto joint = start + (diff * 0.5F);
- return {genCurveDef(start, joint, startDir), genCurveDef(end, joint, endDir)};
+ return genDef(start, joint, startDir) + genDef(end, joint, endDir);
}
const auto vDotT = glm::dot(diff.xy(), endsVecTotal);
@@ -210,16 +219,41 @@ Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & en
const auto joint = (start + end + ((difference(startVec, endVec) * extLen1) || 0.F)) / 2;
- return {genCurveDef(start, joint, startDir), genCurveDef(end, joint, endDir)};
+ return genDef(start, joint, startDir) + genDef(end, joint, endDir);
+}
+
+namespace {
+ struct MergeEq {
+ bool
+ operator()(GenCurveDef & lhs, const GenCurveDef & rhs) const
+ {
+ if (distance(std::get<2>(lhs), std::get<2>(rhs)) < 100.F) { // LHS.centre near RHS.centre
+ if (std::get<1>(lhs) == std::get<0>(rhs)) { // LHS.end == RHS.start
+ std::get<1>(lhs) = std::get<1>(rhs);
+ }
+ else if (std::get<0>(lhs) == std::get<1>(rhs)) { // LHS.start == RHS.end
+ std::get<0>(lhs) = std::get<0>(rhs);
+ }
+ else {
+ return false;
+ }
+ std::get<2>(lhs) = midpoint(std::get<2>(lhs), std::get<2>(rhs));
+ return true;
+ }
+ return false;
+ }
+
+ bool
+ operator()(const auto &, const auto &) const
+ {
+ return false;
+ }
+ };
}
Link::Collection
Network::create(const GeoData * geoData, const CreationDefinition & def)
{
- // TODO
- // Where to make a straight to join because angles align?
- // Where to drop part of S curve pair if a single curve works?
-
const auto linkDefs = [&def]() -> GenLinksDef {
if (!def.fromEnd.direction && !def.toEnd.direction) {
// No specific directions at either end, straight link
@@ -228,15 +262,13 @@ Network::create(const GeoData * geoData, const CreationDefinition & def)
if (def.fromEnd.direction) {
if (def.toEnd.direction) {
// Two specific directions at both ends, S curves
- const auto curves = genCurveDef(
- def.fromEnd.position, def.toEnd.position, *def.fromEnd.direction, *def.toEnd.direction);
- return {curves.first, curves.second};
+ return genDef(def.fromEnd.position, def.toEnd.position, *def.fromEnd.direction, *def.toEnd.direction);
}
// One specific direction, single curve from there
- return {genCurveDef(def.fromEnd.position, def.toEnd.position, *def.fromEnd.direction)};
+ return genDef(def.fromEnd.position, def.toEnd.position, *def.fromEnd.direction);
}
// One specific direction, single curve from the other
- return {genCurveDef(def.toEnd.position, def.fromEnd.position, *def.toEnd.direction)};
+ return genDef(def.toEnd.position, def.fromEnd.position, *def.toEnd.direction);
};
const auto splitDefs = [&linkDefs, this, geoData]() {
return std::ranges::fold_left(linkDefs(), GenLinksDef {}, [this, geoData](auto && existing, const auto & def) {
@@ -247,8 +279,20 @@ Network::create(const GeoData * geoData, const CreationDefinition & def)
def);
});
};
+ // Merge adjacent pairs where possible
+ auto linkDefsGen = geoData ? splitDefs() : linkDefs();
+ if (!linkDefsGen.empty()) {
+ for (auto lhsIter = linkDefsGen.begin(), rhsIter = lhsIter + 1; rhsIter != linkDefsGen.end();) {
+ if (std::visit(MergeEq {}, *lhsIter, *rhsIter)) {
+ rhsIter = linkDefsGen.erase(rhsIter);
+ }
+ else {
+ lhsIter = rhsIter++;
+ }
+ }
+ }
Link::Collection links;
- std::ranges::transform(geoData ? splitDefs() : linkDefs(), std::back_inserter(links), [this](const auto & def) {
+ std::ranges::transform(linkDefsGen, std::back_inserter(links), [this](const auto & def) {
return std::visit(
[this](const auto & typedDef) {
return this->create(typedDef);
diff --git a/game/network/network.h b/game/network/network.h
index adaae5f..d3370b3 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -8,7 +8,6 @@
#include "sorting.h"
#include "special_members.h"
#include <glm/glm.hpp>
-#include <memory>
#include <set>
#include <string>
#include <utility>
@@ -55,13 +54,6 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, GlobalPosition3D) const;
[[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &);
- virtual Link::CCollection candidateStraight(GlobalPosition3D, GlobalPosition3D) = 0;
- virtual Link::CCollection candidateJoins(GlobalPosition3D, GlobalPosition3D) = 0;
- virtual Link::CCollection candidateExtend(GlobalPosition3D, GlobalPosition3D) = 0;
- virtual Link::CCollection addStraight(const GeoData *, GlobalPosition3D, GlobalPosition3D) = 0;
- virtual Link::CCollection addJoins(const GeoData *, GlobalPosition3D, GlobalPosition3D) = 0;
- virtual Link::CCollection addExtend(const GeoData *, GlobalPosition3D, GlobalPosition3D) = 0;
-
[[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0;
[[nodiscard]] Link::Collection create(const GeoData *, const CreationDefinition &);
@@ -74,13 +66,14 @@ public:
protected:
static void joinLinks(const Link::Ptr & link, const Link::Ptr & oldLink);
- static GenCurveDef genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir);
- static std::pair<GenCurveDef, GenCurveDef> genCurveDef(
- const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir, float endDir);
+ static GenLinksDef genDef(const GlobalPosition3D & start, const GlobalPosition3D & end);
+ static GenLinksDef genDef(const GlobalPosition3D & start, const GlobalPosition3D & end, Angle startDir);
+ static GenLinksDef genDef(
+ const GlobalPosition3D & start, const GlobalPosition3D & end, Angle startDir, Angle endDir);
[[nodiscard]] GenLinksDef terrainSplit(const GeoData *, const GenStraightDef &) const;
[[nodiscard]] GenLinksDef terrainSplit(const GeoData *, const GenCurveDef &) const;
- static void terrainSplitAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos);
+ static void connectAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos);
[[nodiscard]] virtual Link::Ptr create(const GenStraightDef &) = 0;
[[nodiscard]] virtual Link::Ptr create(const GenCurveDef &) = 0;
@@ -109,33 +102,6 @@ protected:
[[nodiscard]] Link::Ptr intersectRayLinks(const Ray<GlobalPosition3D> &) const override;
public:
- template<typename L, typename... Params>
- std::shared_ptr<L>
- candidateLink(GlobalPosition3D positionA, GlobalPosition3D positionB, Params &&... params)
- requires std::is_base_of_v<T, L>
- {
- const auto node1 = candidateNodeAt(positionA).first, node2 = candidateNodeAt(positionB).first;
- return std::make_shared<L>(*this, node1, node2, std::forward<Params>(params)...);
- }
-
- template<typename L, typename... Params>
- std::shared_ptr<L>
- addLink(GlobalPosition3D positionA, GlobalPosition3D positionB, Params &&... params)
- requires std::is_base_of_v<T, L>
- {
- const auto node1 = nodeAt(positionA), node2 = nodeAt(positionB);
- auto newLink = links.template create<L>(*this, node1, node2, std::forward<Params>(params)...);
- joinLinks(newLink);
- return std::move(newLink);
- }
-
- Link::CCollection candidateStraight(GlobalPosition3D, GlobalPosition3D) override;
- Link::CCollection candidateJoins(GlobalPosition3D, GlobalPosition3D) override;
- Link::CCollection candidateExtend(GlobalPosition3D, GlobalPosition3D) override;
- Link::CCollection addStraight(const GeoData *, GlobalPosition3D, GlobalPosition3D) override;
- Link::CCollection addJoins(const GeoData *, GlobalPosition3D, GlobalPosition3D) override;
- Link::CCollection addExtend(const GeoData *, GlobalPosition3D, GlobalPosition3D) override;
-
[[nodiscard]] float findNodeDirection(Node::AnyCPtr) const override;
using Network::create;
[[nodiscard]] Link::Ptr create(const GenStraightDef &) override;
@@ -144,6 +110,5 @@ public:
void add(GeoData *, const Link::Ptr &) override;
protected:
- Link::CCollection addCurve(const GeoData *, const GenCurveDef &);
[[nodiscard]] bool anyLinks() const;
};
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 04c5d7c..dda4974 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -1,4 +1,3 @@
-#include "collections.h"
#include "network.h"
#include <game/geoData.h>
#include <gfx/gl/sceneShader.h>
@@ -44,107 +43,6 @@ NetworkOf<T, Links...>::findNodeDirection(Node::AnyCPtr n) const
}
template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::candidateStraight(GlobalPosition3D positionA, GlobalPosition3D positionB)
-{
- return {candidateLink<typename T::StraightLink>(positionA, positionB)};
-}
-
-template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::candidateJoins(GlobalPosition3D start, GlobalPosition3D end)
-{
- static constexpr auto MIN_DISTANCE = 2000.F;
- if (::distance(start, end) < MIN_DISTANCE) {
- return {};
- }
- const auto defs = genCurveDef(
- start, end, findNodeDirection(candidateNodeAt(start).first), findNodeDirection(candidateNodeAt(end).first));
- const auto & [c1s, c1e, c1c] = defs.first;
- const auto & [c2s, c2e, c2c] = defs.second;
- return {candidateLink<typename T::CurveLink>(c1s, c1e, c1c), candidateLink<typename T::CurveLink>(c2s, c2e, c2c)};
-}
-
-template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::candidateExtend(GlobalPosition3D start, GlobalPosition3D end)
-{
- const auto [cstart, cend, centre] = genCurveDef(start, end, findNodeDirection(candidateNodeAt(start).first));
- return {candidateLink<typename T::CurveLink>(cstart, cend, centre)};
-}
-
-template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::addStraight(const GeoData * geoData, GlobalPosition3D positionA, GlobalPosition3D positionB)
-{
- Link::CCollection out;
- geoData->walk(positionA.xy(), positionB, [geoData, &out, this, &positionA](const GeoData::WalkStep & step) {
- if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
- const auto surfaceEdgePosition = geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current));
- out.emplace_back(addLink<typename T::StraightLink>(positionA, surfaceEdgePosition));
- positionA = surfaceEdgePosition;
- }
- });
- out.emplace_back(addLink<typename T::StraightLink>(positionA, positionB));
- return out;
-}
-
-template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::addCurve(const GeoData * geoData, const GenCurveDef & curve)
-{
- static constexpr auto MIN_DISTANCE = 2000.F;
- auto [cstart, cend, centre] = curve;
- Link::CCollection out;
- std::set<GeoData::WalkStepCurve, SortedBy<&GeoData::WalkStepCurve::angle>> breaks;
- const auto radiusMid = ::distance(cstart.xy(), centre);
- for (const auto radiusOffset : {-getBaseWidth() / 2.F, 0.F, getBaseWidth() / 2.F}) {
- const auto radius = radiusOffset + radiusMid;
- const auto start = centre + (difference(cstart.xy(), centre) * radius) / radiusMid;
- const auto end = centre + (difference(cend.xy(), centre) * radius) / radiusMid;
- geoData->walk(start, end, centre, [geoData, &breaks](const GeoData::WalkStepCurve & step) {
- if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
- breaks.insert(step);
- }
- });
- }
- std::vector<GlobalPosition3D> points;
- points.reserve(breaks.size() + 2);
- points.push_back(cstart);
- std::ranges::transform(
- breaks, std::back_inserter(points), [geoData, centre, radiusMid](const GeoData::WalkStepCurve & step) {
- return (centre + (sincos(step.angle) * radiusMid))
- || geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current)).z;
- });
- points.push_back(cend);
- mergeClose(points, ::distance<3, GlobalDistance>, ::midpoint<3, GlobalDistance>, MIN_DISTANCE);
- std::ranges::transform(points | std::views::pairwise, std::back_inserter(out), [this, centre](const auto pair) {
- const auto [a, b] = pair;
- return this->addLink<typename T::CurveLink>(a, b, centre);
- });
- return out;
-}
-
-template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::addJoins(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end)
-{
- static constexpr auto MIN_DISTANCE = 2000.F;
- if (::distance(start, end) < MIN_DISTANCE) {
- return {};
- }
- const auto defs = genCurveDef(start, end, findNodeDirection(nodeAt(start)), findNodeDirection(nodeAt(end)));
- return addCurve(geoData, defs.first) + addCurve(geoData, defs.second);
-}
-
-template<typename T, typename... Links>
-Link::CCollection
-NetworkOf<T, Links...>::addExtend(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end)
-{
- return addCurve(geoData, genCurveDef(start, end, findNodeDirection(nodeAt(start))));
-}
-
-template<typename T, typename... Links>
Link::Ptr
NetworkOf<T, Links...>::create(const GenStraightDef & def)
{
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 37eb7df..342a2ad 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -18,61 +18,6 @@ RailLinks::tick(TickDuration)
{
}
-std::shared_ptr<RailLink>
-RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end)
-{
- auto node1ins = newNodeAt(start), node2ins = newNodeAt(end);
- if (node1ins.second == NodeIs::NotInNetwork && node2ins.second == NodeIs::NotInNetwork) {
- // Both nodes are new, direct link, easy
- return addLink<RailLinkStraight>(start, end);
- }
- if (node1ins.second == NodeIs::NotInNetwork && node2ins.second == NodeIs::InNetwork) {
- // node1 is new, node2 exists, but we build from existing outwards
- std::swap(node1ins, node2ins);
- std::swap(start, end);
- }
- // Find start link/end - opposite entry dir to existing link; so pi +...
- const Angle dir = pi + findNodeDirection(node1ins.first);
- if (dir == vector_yaw(difference(end, start))) {
- return addLink<RailLinkStraight>(start, end);
- }
- const auto flatStart {start.xy()}, flatEnd {end.xy()};
- if (node2ins.second == NodeIs::InNetwork) {
- auto midheight = [&](auto mid) {
- const auto startToMid = ::distance<2>(flatStart, mid);
- const auto endToMid = ::distance<2>(flatEnd, mid);
- return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (startToMid / (startToMid + endToMid)));
- };
- const float dir2 = pi + findNodeDirection(node2ins.first);
- const auto radii = find_arcs_radius(flatStart, dir, flatEnd, dir2);
- if (radii.first < radii.second) {
- const auto radius = radii.first;
- const auto centre1 = flatStart + (sincos(dir + half_pi) * radius);
- const auto centre2 = flatEnd + (sincos(dir2 + half_pi) * radius);
- const auto mid = (centre1 + centre2) / 2;
- const auto midh = mid || midheight(mid);
- addLink<RailLinkCurve>(start, midh, centre1);
- return addLink<RailLinkCurve>(end, midh, centre2);
- }
- const auto radius = radii.second;
- const auto centre1 = flatStart + (sincos(dir - half_pi) * radius);
- const auto centre2 = flatEnd + (sincos(dir2 - half_pi) * radius);
- const auto mid = (centre1 + centre2) / 2;
- const auto midh = mid || midheight(mid);
- addLink<RailLinkCurve>(midh, start, centre1);
- return addLink<RailLinkCurve>(midh, end, centre2);
- }
- const auto diff = difference(end, start);
- const auto yaw = vector_yaw(diff);
- const auto n2ed = (yaw * 2) - dir - pi;
- const auto centre = find_arc_centre(flatStart, dir, flatEnd, n2ed);
-
- if (centre.second) { // right hand arc
- std::swap(start, end);
- }
- return addLink<RailLinkCurve>(start, end, centre.first);
-}
-
namespace {
constexpr const std::array<RelativePosition3D, RAIL_CROSSSECTION_VERTICES> RAIL_CROSS_SECTION {{
{-1330.F, 0.F, 0},
diff --git a/game/network/rail.h b/game/network/rail.h
index 4aef9e3..15b9ae4 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -74,7 +74,6 @@ class RailLinks : public NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>, p
public:
RailLinks();
- std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end);
void render(const SceneShader &, const Frustum &) const override;
[[nodiscard]] const Surface * getBaseSurface() const override;