diff options
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 4 | ||||
-rw-r--r-- | game/vehicles/railVehicleClass.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 34c1359..162a29a 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -33,7 +33,7 @@ RailVehicleClass::postLoad() } void -RailVehicleClass::render(const SceneShader & shader) const +RailVehicleClass::render(const SceneShader & shader, const Frustum &) const { if (const auto count = static_cast<GLsizei>(instances.size())) { if (texture) { @@ -47,7 +47,7 @@ RailVehicleClass::render(const SceneShader & shader) const } void -RailVehicleClass::shadows(const ShadowMapper & mapper) const +RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast<GLsizei>(instances.size())) { mapper.dynamicPointInst.use(); diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 88f08c5..6eb4ca5 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -14,8 +14,8 @@ class Location; class RailVehicleClass : public Renderable, public Asset { public: - void render(const SceneShader & shader) const override; - void shadows(const ShadowMapper & shadowMapper) const override; + void render(const SceneShader & shader, const Frustum &) const override; + void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override; struct LocationVertex { glm::mat3 body, front, back; |