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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /game/vehicles
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp4
-rw-r--r--game/vehicles/railVehicleClass.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 34c1359..162a29a 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -33,7 +33,7 @@ RailVehicleClass::postLoad()
}
void
-RailVehicleClass::render(const SceneShader & shader) const
+RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
if (texture) {
@@ -47,7 +47,7 @@ RailVehicleClass::render(const SceneShader & shader) const
}
void
-RailVehicleClass::shadows(const ShadowMapper & mapper) const
+RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
mapper.dynamicPointInst.use();
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 88f08c5..6eb4ca5 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -14,8 +14,8 @@ class Location;
class RailVehicleClass : public Renderable, public Asset {
public:
- void render(const SceneShader & shader) const override;
- void shadows(const ShadowMapper & shadowMapper) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
+ void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override;
struct LocationVertex {
glm::mat3 body, front, back;