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-rw-r--r--game/vehicles/linkHistory.cpp18
-rw-r--r--game/vehicles/railVehicle.cpp9
-rw-r--r--game/vehicles/railVehicleClass.cpp17
-rw-r--r--game/vehicles/railVehicleClass.h6
-rw-r--r--game/vehicles/train.cpp10
-rw-r--r--game/vehicles/train.h4
-rw-r--r--game/vehicles/vehicle.cpp2
-rw-r--r--game/vehicles/vehicle.h2
8 files changed, 50 insertions, 18 deletions
diff --git a/game/vehicles/linkHistory.cpp b/game/vehicles/linkHistory.cpp
index e6bab36..77840ed 100644
--- a/game/vehicles/linkHistory.cpp
+++ b/game/vehicles/linkHistory.cpp
@@ -1,17 +1,27 @@
#include "linkHistory.h"
#include "game/network/link.h"
#include <memory>
+#include <optional>
LinkHistory::Entry
LinkHistory::add(const Link::WPtr & l, unsigned char d)
{
+ constexpr auto HISTORY_KEEP_LENGTH = 500'000.F;
+ while (const auto newLength = [this]() -> std::optional<decltype(totalLen)> {
+ if (!links.empty()) {
+ const auto newLength = totalLen - links.back().first.lock()->length;
+ if (newLength >= HISTORY_KEEP_LENGTH) {
+ return newLength;
+ }
+ }
+ return std::nullopt;
+ }()) {
+ totalLen = newLength.value();
+ links.pop_back();
+ }
links.insert(links.begin(), {l, d});
const auto lp = l.lock();
totalLen += lp->length;
- while (totalLen >= 1000000.F && !links.empty()) {
- totalLen -= links.back().first.lock()->length;
- links.pop_back();
- }
return {lp, d};
}
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index 59d1e83..4a0a22d 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -72,7 +72,12 @@ RailVehicle::intersectRay(const Ray<GlobalPosition3D> & ray, BaryPosition & bary
}};
return std::any_of(
triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &distance](const auto & idx) {
- return ray.intersectTriangle(
- cornerVertices[idx[0]], cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance);
+ if (const auto inter = ray.intersectTriangle(
+ cornerVertices[idx[0]], cornerVertices[idx[1]], cornerVertices[idx[2]])) {
+ baryPos = inter->bary;
+ distance = inter->distance;
+ return true;
+ };
+ return false;
});
}
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 34c1359..21f01c8 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -17,6 +17,19 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store)
&& STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
}
+std::any
+RailVehicleClass::createAt(const Location & position) const
+{
+ return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>(instances.acquire(LocationVertex {
+ .body = position.getRotationTransform(),
+ .front = position.getRotationTransform(),
+ .back = position.getRotationTransform(),
+ .bodyPos = position.pos,
+ .frontPos = {sincos(position.rot.x) * wheelBase * 0.5F, position.pos.z},
+ .backPos = {sincos(position.rot.x) * wheelBase * -0.5F, position.pos.z},
+ }));
+}
+
void
RailVehicleClass::postLoad()
{
@@ -33,7 +46,7 @@ RailVehicleClass::postLoad()
}
void
-RailVehicleClass::render(const SceneShader & shader) const
+RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
if (texture) {
@@ -47,7 +60,7 @@ RailVehicleClass::render(const SceneShader & shader) const
}
void
-RailVehicleClass::shadows(const ShadowMapper & mapper) const
+RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
mapper.dynamicPointInst.use();
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 88f08c5..ccff3e2 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -14,8 +14,10 @@ class Location;
class RailVehicleClass : public Renderable, public Asset {
public:
- void render(const SceneShader & shader) const override;
- void shadows(const ShadowMapper & shadowMapper) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
+ void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override;
+
+ [[nodiscard]] std::any createAt(const Location &) const override;
struct LocationVertex {
glm::mat3 body, front, back;
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp
index 5bddd61..2461d9c 100644
--- a/game/vehicles/train.cpp
+++ b/game/vehicles/train.cpp
@@ -2,7 +2,6 @@
#include "game/vehicles/linkHistory.h"
#include "game/vehicles/railVehicle.h"
#include "game/vehicles/railVehicleClass.h"
-#include "gfx/renderable.h"
#include "location.h"
#include <algorithm>
#include <functional>
@@ -11,6 +10,9 @@
template<typename> class Ray;
+constexpr auto DECELERATION_RATE = 60000.F;
+constexpr auto ACCELERATIONS_RATE = 30000.F;
+
Location
Train::getBogiePosition(float linkDist, float dist) const
{
@@ -41,8 +43,8 @@ Train::doActivity(Go * go, TickDuration dur)
const auto maxSpeed = objects.front()->rvClass->maxSpeed;
if (go->dist) {
*go->dist -= speed * dur.count();
- if (*go->dist < (speed * speed) / 60.F) {
- speed -= std::min(speed, 30.F * dur.count());
+ if (*go->dist < (speed * speed) / DECELERATION_RATE) {
+ speed -= std::min(speed, ACCELERATIONS_RATE * dur.count());
}
else {
if (speed != maxSpeed) {
@@ -61,6 +63,6 @@ void
Train::doActivity(Idle *, TickDuration dur)
{
if (speed != 0.F) {
- speed -= std::min(speed, 30.F * dur.count());
+ speed -= std::min(speed, DECELERATION_RATE * dur.count());
}
}
diff --git a/game/vehicles/train.h b/game/vehicles/train.h
index 4320103..88e30f9 100644
--- a/game/vehicles/train.h
+++ b/game/vehicles/train.h
@@ -15,9 +15,9 @@ class SceneShader;
class ShadowMapper;
template<typename> class Ray;
-class Train : public Vehicle, public Collection<RailVehicle, false>, public Can<Go>, public Can<Idle> {
+class Train : public Vehicle, public UniqueCollection<RailVehicle>, public Can<Go>, public Can<Idle> {
public:
- explicit Train(const Link::Ptr & link, float linkDist = 0) : Vehicle {link, linkDist} { }
+ explicit Train(const Link::CPtr & link, float linkDist = 0) : Vehicle {link, linkDist} { }
[[nodiscard]] const Location &
getLocation() const override
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index 0d46017..dd652bc 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -15,7 +15,7 @@
#include <utility>
#include <vector>
-Vehicle::Vehicle(const Link::Ptr & l, float ld) : linkDist {ld}
+Vehicle::Vehicle(const Link::CPtr & l, float ld) : linkDist {ld}
{
linkHist.add(l, 0);
currentActivity = std::make_unique<Idle>();
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index 354f904..c3b35b7 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -14,7 +14,7 @@ class Location;
class Vehicle : public WorldObject, public Selectable {
public:
- explicit Vehicle(const Link::Ptr & link, float linkDist = 0);
+ explicit Vehicle(const Link::CPtr & link, float linkDist = 0);
float linkDist; // distance along current link
float speed {}; // speed in m/s (~75 km/h)