diff options
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 2 | ||||
-rw-r--r-- | game/vehicles/railVehicleClass.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 34c1359..179b570 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -33,7 +33,7 @@ RailVehicleClass::postLoad() } void -RailVehicleClass::render(const SceneShader & shader) const +RailVehicleClass::render(const SceneShader & shader, const Frustum &) const { if (const auto count = static_cast<GLsizei>(instances.size())) { if (texture) { diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 88f08c5..2c1fd2b 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -14,7 +14,7 @@ class Location; class RailVehicleClass : public Renderable, public Asset { public: - void render(const SceneShader & shader) const override; + void render(const SceneShader & shader, const Frustum &) const override; void shadows(const ShadowMapper & shadowMapper) const override; struct LocationVertex { |