diff options
Diffstat (limited to 'game/terrain2.cpp')
-rw-r--r-- | game/terrain2.cpp | 55 |
1 files changed, 54 insertions, 1 deletions
diff --git a/game/terrain2.cpp b/game/terrain2.cpp index cc0bf90..3e24778 100644 --- a/game/terrain2.cpp +++ b/game/terrain2.cpp @@ -54,6 +54,28 @@ TerrainMesh::findPoint(glm::vec2 p) const return findPoint(p, *faces_begin()); } +namespace { + [[nodiscard]] constexpr inline bool + pointLeftOfLine(const glm::vec2 p, const glm::vec2 e1, const glm::vec2 e2) + { + return (e2.x - e1.x) * (p.y - e1.y) > (e2.y - e1.y) * (p.x - e1.x); + } + + static_assert(pointLeftOfLine({1, 2}, {1, 1}, {2, 2})); + static_assert(pointLeftOfLine({2, 1}, {2, 2}, {1, 1})); + static_assert(pointLeftOfLine({2, 2}, {1, 2}, {2, 1})); + static_assert(pointLeftOfLine({1, 1}, {2, 1}, {1, 2})); + + [[nodiscard]] constexpr inline bool + linesCross(const glm::vec2 a1, const glm::vec2 a2, const glm::vec2 b1, const glm::vec2 b2) + { + return pointLeftOfLine(a2, b1, b2) && pointLeftOfLine(a1, b2, b1) && pointLeftOfLine(b1, a1, a2) + && pointLeftOfLine(b2, a2, a1); + } + + static_assert(linesCross({1, 1}, {2, 2}, {1, 2}, {2, 1})); +} + OpenMesh::FaceHandle TerrainMesh::findPoint(glm::vec2 p, OpenMesh::FaceHandle f) const { @@ -64,7 +86,7 @@ TerrainMesh::findPoint(glm::vec2 p, OpenMesh::FaceHandle f) const if (f.is_valid()) { const auto e1 = point(to_vertex_handle(*next)); const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next))); - if ((e2.x - e1.x) * (p.y - e1.y) > (e2.y - e1.y) * (p.x - e1.x)) { + if (pointLeftOfLine(p, e1, e2)) { break; } } @@ -74,6 +96,37 @@ TerrainMesh::findPoint(glm::vec2 p, OpenMesh::FaceHandle f) const return f; } +void +TerrainMesh::walk(const glm::vec2 from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const +{ + walkUntil(from, to, [&op](const auto & fh) { + op(fh); + return false; + }); +} + +void +TerrainMesh::walkUntil(const glm::vec2 from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const +{ + auto f = findPoint(from); + assert(f.is_valid()); // TODO replace with a boundary search + FaceHandle previousFace; + while (f.is_valid() && !op(f)) { + for (auto next = cfh_iter(f); next.is_valid(); ++next) { + f = opposite_face_handle(*next); + if (f.is_valid() && f != previousFace) { + const auto e1 = point(to_vertex_handle(*next)); + const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next))); + if (linesCross(from, to, e1, e2)) { + previousFace = f; + break; + } + } + f.reset(); + } + } +} + bool TerrainMesh::triangleContainsPoint(const glm::vec2 p, const glm::vec2 a, const glm::vec2 b, const glm::vec2 c) { |