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-rw-r--r--game/surface.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/game/surface.h b/game/surface.h
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+++ b/game/surface.h
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+#pragma once
+
+#include "assetFactory/asset.h"
+
+struct Surface : public Asset {
+ friend Persistence::SelectionPtrBase<std::shared_ptr<Surface>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+
+ glm::vec3 colorBias;
+ float quality;
+};