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-rw-r--r--game/scenary/foliage.cpp4
-rw-r--r--game/scenary/illuminator.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index edfb0e9..bd88a06 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -113,7 +113,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const
texture->bind();
}
instanceVAO.useBuffer(1, instances);
- bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
+ bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count));
}
}
}
@@ -142,7 +142,7 @@ Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const
mapper.dynamicPointInst.use();
}
instanceVAO.useBuffer(1, instances);
- bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
+ bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count));
}
}
}
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 1dd0644..0c5919a 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -75,7 +75,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
texture->bind();
}
instanceVAO.useBuffer(1, instances);
- bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
+ bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count));
}
}