diff options
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.cpp | 8 | ||||
| -rw-r--r-- | game/scenary/illuminator.cpp | 12 |
2 files changed, 9 insertions, 11 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 4e10ed9..edfb0e9 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -102,7 +102,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const billboard[1].bind(GL_TEXTURE_2D_ARRAY, GL_TEXTURE1); billboard[2].bind(GL_TEXTURE_2D_ARRAY, GL_TEXTURE2); glBindVertexArray(instancePointVAO); - glVertexArrayVertexBuffer(instancePointVAO, 0, instances.bufferName(), 0, sizeof(LocationVertex)); + instancePointVAO.useBuffer(0, instances); glDrawArrays(GL_POINTS, static_cast<GLint>(instancePartitions.second.first), static_cast<GLsizei>(count)); glBindVertexArray(0); } @@ -112,7 +112,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const if (texture) { texture->bind(); } - glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } @@ -129,7 +129,7 @@ Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const mapper.stencilShadowProgram.use(dimensions.centre, dimensions.size); shadowStencil.bind(GL_TEXTURE_2D_ARRAY, GL_TEXTURE0); glBindVertexArray(instancePointVAO); - glVertexArrayVertexBuffer(instancePointVAO, 0, instances.bufferName(), 0, sizeof(LocationVertex)); + instancePointVAO.useBuffer(0, instances); glDrawArrays(GL_POINTS, static_cast<GLint>(instancePartitions.second.first), static_cast<GLsizei>(count)); glBindVertexArray(0); } @@ -141,7 +141,7 @@ Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const else { mapper.dynamicPointInst.use(); } - glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 7ab17fe..1dd0644 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -74,7 +74,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const if (texture) { texture->bind(); } - glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } @@ -86,17 +86,15 @@ Illuminator::lights(const SceneShader & shader) const if (const auto scount = instancesSpotLight.size()) { shader.spotLightInst.use(); glBindVertexArray(*instancesSpotLightVAO); - glVertexArrayVertexBuffer( - *instancesSpotLightVAO, 0, instancesSpotLight.bufferName(), 0, sizeof(SpotLightVertex)); - glVertexArrayVertexBuffer(*instancesSpotLightVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instancesSpotLightVAO->useBuffer(0, instancesSpotLight); + instancesSpotLightVAO->useBuffer(1, instances); glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(scount), static_cast<GLsizei>(count)); } if (const auto pcount = instancesPointLight.size()) { shader.pointLightInst.use(); glBindVertexArray(*instancesPointLightVAO); - glVertexArrayVertexBuffer( - *instancesPointLightVAO, 0, instancesPointLight.bufferName(), 0, sizeof(PointLightVertex)); - glVertexArrayVertexBuffer(*instancesPointLightVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instancesPointLightVAO->useBuffer(0, instancesPointLight); + instancesPointLightVAO->useBuffer(1, instances); glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(pcount), static_cast<GLsizei>(count)); } |
