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-rw-r--r--game/scenary/foliage.cpp2
-rw-r--r--game/scenary/foliage.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index c1bf9b9..159a078 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -41,7 +41,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const
}
void
-Foliage::shadows(const ShadowMapper & mapper) const
+Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const
{
if (const auto count = instances.size()) {
const auto dimensions = bodyMesh->getDimensions();
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 422c7aa..71bc734 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -25,7 +25,7 @@ public:
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &, const Frustum &) const override;
- void shadows(const ShadowMapper &) const override;
+ void shadows(const ShadowMapper &, const Frustum &) const override;
void updateStencil(const ShadowStenciller &) const override;
glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);