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-rw-r--r--game/scenary/light.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp
index c51efda..455d5b5 100644
--- a/game/scenary/light.cpp
+++ b/game/scenary/light.cpp
@@ -5,12 +5,5 @@ Light::Light(std::shared_ptr<const Illuminator> type, const Location & position)
type {std::move(type)},
instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
- std::ranges::transform(this->type->spotLight, std::back_inserter(spotLightInstances),
- [spotLights = Renderable::commonSpotLights.lock(), this](const auto & spotLight) {
- return spotLights->acquire(*spotLight, instance->location.index);
- });
- std::ranges::transform(this->type->pointLight, std::back_inserter(pointLightInstances),
- [pointLights = Renderable::commonPointLights.lock(), this](const auto & pointLight) {
- return pointLights->acquire(*pointLight, instance->location.index);
- });
+ lightsEnable(this->type, instance->location.index);
}