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-rw-r--r--game/scenary/illuminator.h26
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diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
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+#pragma once
+
+#include "assetFactory/asset.h"
+#include "gfx/gl/instanceVertices.h"
+#include "gfx/renderable.h"
+
+class SceneShader;
+class Location;
+class Texture;
+
+class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> {
+ Mesh::Ptr bodyMesh;
+ std::shared_ptr<Texture> texture;
+ glVertexArray instanceVAO;
+
+public:
+ using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
+ mutable InstanceVertices<LocationVertex> instances;
+ void render(const SceneShader &) const override;
+ void lights(const SceneShader &) const override;
+
+protected:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<Illuminator>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ void postLoad() override;
+};