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Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r--game/scenary/illuminator.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 590062e..7ab17fe 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -41,14 +41,13 @@ Illuminator::postLoad()
}
texture = getTexture();
bodyMesh->configureVAO(instanceVAO, 0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1, instances.bufferName());
+ .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
if (!spotLight.empty()) {
instancesSpotLightVAO.emplace();
instancesSpotLightVAO->configure()
.addAttribs<SpotLightVertex, &SpotLightVertex::position, &SpotLightVertex::direction,
- &SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>(
- 0, instancesSpotLight.bufferName())
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1, instances.bufferName());
+ &SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>(0)
+ .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
std::transform(
spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) {
return instancesSpotLight.acquire(*s);
@@ -58,8 +57,8 @@ Illuminator::postLoad()
instancesPointLightVAO.emplace();
instancesPointLightVAO->configure()
.addAttribs<PointLightVertex, &PointLightVertex::position, &PointLightVertex::colour,
- &PointLightVertex::kq>(0, instancesPointLight.bufferName())
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1, instances.bufferName());
+ &PointLightVertex::kq>(0)
+ .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
std::transform(
pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) {
return instancesPointLight.acquire(*s);
@@ -75,6 +74,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
if (texture) {
texture->bind();
}
+ glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex));
bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
}
}
@@ -86,11 +86,17 @@ Illuminator::lights(const SceneShader & shader) const
if (const auto scount = instancesSpotLight.size()) {
shader.spotLightInst.use();
glBindVertexArray(*instancesSpotLightVAO);
+ glVertexArrayVertexBuffer(
+ *instancesSpotLightVAO, 0, instancesSpotLight.bufferName(), 0, sizeof(SpotLightVertex));
+ glVertexArrayVertexBuffer(*instancesSpotLightVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex));
glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(scount), static_cast<GLsizei>(count));
}
if (const auto pcount = instancesPointLight.size()) {
shader.pointLightInst.use();
glBindVertexArray(*instancesPointLightVAO);
+ glVertexArrayVertexBuffer(
+ *instancesPointLightVAO, 0, instancesPointLight.bufferName(), 0, sizeof(PointLightVertex));
+ glVertexArrayVertexBuffer(*instancesPointLightVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex));
glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(pcount), static_cast<GLsizei>(count));
}