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-rw-r--r--game/scenary/illuminator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 0c5919a..382cc60 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -72,7 +72,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
if (const auto count = instances.size()) {
shader.basicInst.use();
if (texture) {
- texture->bind();
+ texture->bind(0);
}
instanceVAO.useBuffer(1, instances);
bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count));