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-rw-r--r--game/physical.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/game/physical.h b/game/physical.h
deleted file mode 100644
index 5fdc253..0000000
--- a/game/physical.h
+++ /dev/null
@@ -1,37 +0,0 @@
-#ifndef PHYSICAL_H
-#define PHYSICAL_H
-
-#include <gfx/gl/transform.h>
-#include <gfx/renderable.h>
-#include <glm/glm.hpp>
-#include <memory>
-#include <string>
-
-class Shader;
-class Mesh;
-class Texture;
-template<typename Obj> class Cache;
-
-class Physical : public Renderable {
-public:
- Physical(glm::vec3 where, const std::string & m, const std::string & t);
-
- void render(const Shader & shader) const override;
-
- [[nodiscard]] const auto &
- getLocation() const
- {
- return location;
- }
-
-protected:
- Transform location;
-
- std::shared_ptr<Mesh> mesh;
- std::shared_ptr<Texture> texture;
-
-private:
- static Cache<Mesh> cachedMesh;
-};
-
-#endif