diff options
Diffstat (limited to 'game/network')
-rw-r--r-- | game/network/link.cpp | 2 | ||||
-rw-r--r-- | game/network/rail.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp index 122eaf4..248fe7d 100644 --- a/game/network/link.cpp +++ b/game/network/link.cpp @@ -62,7 +62,7 @@ LinkCurve::intersectRay(const Ray<GlobalPosition3D> & ray) const const auto & e1p {ends[1].node->pos}; const auto slength = round_frac(length / 2.F, 5.F); const auto segs = std::round(15.F * slength / std::pow(radius, 0.7F)); - const auto step {glm::vec<2, RelativeDistance> {arc_length(arc), e1p.z - e0p.z} / segs}; + const auto step {glm::vec<2, RelativeDistance> {arc.length(), e1p.z - e0p.z} / segs}; auto segCount = static_cast<std::size_t>(std::lround(segs)) + 1; std::vector<GlobalPosition3D> points; diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 34cbceb..e342224 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -118,7 +118,7 @@ RailLinkCurve::RailLinkCurve( RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, GlobalPosition3D c, const Arc arc) : Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, - glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)), + glm::length(RelativePosition3D(a->pos - c)) * arc.length()), LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc}, instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F), half_pi - arc.first, half_pi - arc.second, radius)} |