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-rw-r--r--game/network/network.h6
-rw-r--r--game/network/network.impl.h7
2 files changed, 8 insertions, 5 deletions
diff --git a/game/network/network.h b/game/network/network.h
index c0485a9..c795d86 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -62,11 +62,7 @@ public:
return l;
}
- LinkPtr
- addStraight(glm::vec3 n1, glm::vec3 n2) override
- {
- return addLink<typename T::StraightLink>(n1, n2);
- }
+ LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
void render(const Shader &) const override;
};
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index c5da3f0..f4466b7 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -36,3 +36,10 @@ NetworkOf<T>::intersectRayLinks(const Ray & ray) const
}
return {};
}
+
+template<typename T>
+LinkPtr
+NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)
+{
+ return addLink<typename T::StraightLink>(n1, n2);
+}