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-rw-r--r--game/network/rail.h23
1 files changed, 11 insertions, 12 deletions
diff --git a/game/network/rail.h b/game/network/rail.h
index 3ecc59f..bfbb928 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -7,46 +7,45 @@
#include "link.h"
#include "network.h"
#include <glm/glm.hpp>
-#include <location.hpp>
-#include <maths.h>
#include <memory>
#include <span>
+#include <special_members.hpp>
class Shader;
class Vertex;
+struct Arc;
// A piece of rail track
-class RailLink : public Link, public Renderable {
+class RailLink : public virtual Link, public Renderable {
public:
- using Link::Link;
-
+ RailLink() = default;
+ inline ~RailLink() override = 0;
void render(const Shader &) const override;
+ NO_COPY(RailLink);
+ NO_MOVE(RailLink);
protected:
+ [[nodiscard]] glm::vec3 vehiclePositionOffset() const override;
[[nodiscard]] static MeshPtr defaultMesh(const std::span<Vertex> vertices);
MeshPtr mesh;
};
+RailLink::~RailLink() = default;
-class RailLinkStraight : public RailLink {
+class RailLinkStraight : public RailLink, public LinkStraight {
public:
RailLinkStraight(const NodePtr &, const NodePtr &);
- [[nodiscard]] Location positionAt(float dist, unsigned char start) const override;
private:
RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff);
};
-class RailLinkCurve : public RailLink {
+class RailLinkCurve : public RailLink, public LinkCurve {
public:
RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2);
- [[nodiscard]] Location positionAt(float dist, unsigned char start) const override;
private:
RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec3, const Arc);
- glm::vec3 centreBase;
- float radius;
- Arc arc;
};
class RailLinks : public NetworkOf<RailLink>, public WorldObject {