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-rw-r--r--game/network/rail.cpp86
1 files changed, 44 insertions, 42 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index dfe1dca..c0e597d 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -1,6 +1,5 @@
#include "rail.h"
#include "game/gamestate.h"
-#include "game/geoData.h"
#include "network.h"
#include <game/network/network.impl.h> // IWYU pragma: keep
#include <gfx/gl/sceneShader.h>
@@ -40,34 +39,33 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end)
const auto flatStart {start.xy()}, flatEnd {end.xy()};
if (node2ins.second == NodeIs::InNetwork) {
auto midheight = [&](auto mid) {
- const auto sm = ::distance<2>(flatStart, mid);
- const auto em = ::distance<2>(flatEnd, mid);
- return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (sm / (sm + em)));
+ const auto startToMid = ::distance<2>(flatStart, mid);
+ const auto endToMid = ::distance<2>(flatEnd, mid);
+ return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (startToMid / (startToMid + endToMid)));
};
const float dir2 = pi + findNodeDirection(node2ins.first);
- if (const auto radii = find_arcs_radius(flatStart, dir, flatEnd, dir2); radii.first < radii.second) {
- const auto radius {radii.first};
- const auto c1 = flatStart + (sincos(dir + half_pi) * radius);
- const auto c2 = flatEnd + (sincos(dir2 + half_pi) * radius);
- const auto mid = (c1 + c2) / 2;
+ const auto radii = find_arcs_radius(flatStart, dir, flatEnd, dir2);
+ if (radii.first < radii.second) {
+ const auto radius = radii.first;
+ const auto centre1 = flatStart + (sincos(dir + half_pi) * radius);
+ const auto centre2 = flatEnd + (sincos(dir2 + half_pi) * radius);
+ const auto mid = (centre1 + centre2) / 2;
const auto midh = mid || midheight(mid);
- addLink<RailLinkCurve>(start, midh, c1);
- return addLink<RailLinkCurve>(end, midh, c2);
- }
- else {
- const auto radius {radii.second};
- const auto c1 = flatStart + (sincos(dir - half_pi) * radius);
- const auto c2 = flatEnd + (sincos(dir2 - half_pi) * radius);
- const auto mid = (c1 + c2) / 2;
- const auto midh = mid || midheight(mid);
- addLink<RailLinkCurve>(midh, start, c1);
- return addLink<RailLinkCurve>(midh, end, c2);
+ addLink<RailLinkCurve>(start, midh, centre1);
+ return addLink<RailLinkCurve>(end, midh, centre2);
}
+ const auto radius = radii.second;
+ const auto centre1 = flatStart + (sincos(dir - half_pi) * radius);
+ const auto centre2 = flatEnd + (sincos(dir2 - half_pi) * radius);
+ const auto mid = (centre1 + centre2) / 2;
+ const auto midh = mid || midheight(mid);
+ addLink<RailLinkCurve>(midh, start, centre1);
+ return addLink<RailLinkCurve>(midh, end, centre2);
}
const auto diff = difference(end, start);
- const auto vy {vector_yaw(diff)};
- const auto n2ed {(vy * 2) - dir - pi};
- const auto centre {find_arc_centre(flatStart, dir, flatEnd, n2ed)};
+ const auto yaw = vector_yaw(diff);
+ const auto n2ed = (yaw * 2) - dir - pi;
+ const auto centre = find_arc_centre(flatStart, dir, flatEnd, n2ed);
if (centre.second) { // right hand arc
std::swap(start, end);
@@ -102,31 +100,34 @@ namespace {
}
}
-RailLinkStraight::RailLinkStraight(NetworkLinkHolder<RailLinkStraight> & instances, const Node::Ptr & a,
- const Node::Ptr & b) : RailLinkStraight(instances, a, b, b->pos - a->pos)
+RailLinkStraight::RailLinkStraight(NetworkLinkHolder<RailLinkStraight> & instances, const Node::Ptr & nodeA,
+ const Node::Ptr & nodeB) : RailLinkStraight(instances, nodeA, nodeB, nodeB->pos - nodeA->pos)
{
}
-RailLinkStraight::RailLinkStraight(
- NetworkLinkHolder<RailLinkStraight> & instances, Node::Ptr a, Node::Ptr b, const RelativePosition3D & diff) :
- Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)),
+RailLinkStraight::RailLinkStraight(NetworkLinkHolder<RailLinkStraight> & instances, Node::Ptr nodeA, Node::Ptr nodeB,
+ const RelativePosition3D & diff) :
+ Link({.node = std::move(nodeA), .dir = vector_yaw(diff)}, {.node = std::move(nodeB), .dir = vector_yaw(-diff)},
+ glm::length(diff)),
instance {instances.vertices.acquire(
ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), roundSleepers(length))}
{
}
-RailLinkCurve::RailLinkCurve(
- NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, GlobalPosition2D c) :
- RailLinkCurve(instances, a, b, c || a->pos.z, ::distance<2>(a->pos.xy(), c), {c, a->pos, b->pos})
+RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & nodeA,
+ const Node::Ptr & nodeB, GlobalPosition2D centre) :
+ RailLinkCurve(instances, nodeA, nodeB, centre || nodeA->pos.z, ::distance<2>(nodeA->pos.xy(), centre),
+ {centre, nodeA->pos, nodeB->pos})
{
}
-RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b,
- GlobalPosition3D c, RelativeDistance radius, const Arc arc) :
- Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)},
- glm::length(RelativePosition2D {radius * arc.length(), difference(a->pos, b->pos).z})),
- LinkCurve {c, radius, arc}, instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c,
- roundSleepers(length), half_pi - arc.first, half_pi - arc.second, radius)}
+RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & nodeA,
+ const Node::Ptr & nodeB, GlobalPosition3D centre, RelativeDistance radius, const Arc arc) :
+ Link({.node = nodeA, .dir = normalize(arc.first + half_pi)},
+ {.node = nodeB, .dir = normalize(arc.second - half_pi)},
+ glm::length(RelativePosition2D {radius * arc.length(), difference(nodeA->pos, nodeB->pos).z})),
+ LinkCurve {centre, radius, arc}, instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, centre,
+ roundSleepers(length), half_pi - arc.first, half_pi - arc.second, radius)}
{
}
@@ -155,11 +156,11 @@ template<> NetworkLinkHolder<RailLinkCurve>::NetworkLinkHolder()
namespace {
template<typename LinkType>
void
- renderType(const NetworkLinkHolder<LinkType> & n, auto & s)
+ renderType(const NetworkLinkHolder<LinkType> & networkLinks, auto & shader)
{
- if (auto count = n.vertices.size()) {
- s.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS);
- glBindVertexArray(n.vao);
+ if (auto count = networkLinks.vertices.size()) {
+ shader.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS);
+ glBindVertexArray(networkLinks.vao);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(count));
}
};
@@ -188,5 +189,6 @@ RailLinks::getBaseSurface() const
RelativeDistance
RailLinks::getBaseWidth() const
{
- return 5'700;
+ static constexpr auto BASE_WIDTH = 5'700;
+ return BASE_WIDTH;
}