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Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 4ef6a4f..60d9a02 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -17,7 +17,7 @@ class Ray;
class Network {
public:
- using LinkEnd = std::pair<LinkPtr, unsigned char>;
+ using LinkEnd = std::pair<Link::Ptr, unsigned char>;
explicit Network(const std::string & textureName);
virtual ~Network() = default;
@@ -25,17 +25,17 @@ public:
[[nodiscard]] Node::Ptr nodeAt(glm::vec3);
[[nodiscard]] std::pair<Node::Ptr, bool> newNodeAt(glm::vec3);
[[nodiscard]] std::pair<Node::Ptr, bool> candidateNodeAt(glm::vec3) const;
- [[nodiscard]] virtual LinkPtr intersectRayLinks(const Ray &) const = 0;
+ [[nodiscard]] virtual Link::Ptr intersectRayLinks(const Ray &) const = 0;
[[nodiscard]] virtual Node::Ptr intersectRayNodes(const Ray &) const;
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &) const;
- virtual LinkCPtr addStraight(glm::vec3, glm::vec3) = 0;
- virtual CLinks addJoins(glm::vec3, glm::vec3) = 0;
+ virtual Link::CPtr addStraight(glm::vec3, glm::vec3) = 0;
+ virtual Link::CCollection addJoins(glm::vec3, glm::vec3) = 0;
protected:
- static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
+ static void joinLinks(const Link::Ptr & l, const Link::Ptr & ol);
using Nodes = std::set<Node::Ptr, PtrMemberSorter<Node::Ptr, &Node::pos>>;
Nodes nodes;
@@ -47,10 +47,10 @@ protected:
using Network::Network;
Collection<T> links;
- void joinLinks(const LinkPtr &) const;
+ void joinLinks(const Link::Ptr &) const;
protected:
- [[nodiscard]] LinkPtr intersectRayLinks(const Ray &) const override;
+ [[nodiscard]] Link::Ptr intersectRayLinks(const Ray &) const override;
public:
template<typename L, typename... Params>
@@ -64,8 +64,8 @@ public:
return l;
}
- LinkCPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
- CLinks addJoins(glm::vec3, glm::vec3) override;
+ Link::CPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
+ Link::CCollection addJoins(glm::vec3, glm::vec3) override;
void render(const Shader &) const override;
};