summaryrefslogtreecommitdiff
path: root/game/network/link.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/network/link.h')
-rw-r--r--game/network/link.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/network/link.h b/game/network/link.h
index 78d3e91..95c141e 100644
--- a/game/network/link.h
+++ b/game/network/link.h
@@ -10,7 +10,7 @@
#include <utility>
#include <vector>
-class Ray;
+template<typename> class Ray;
// Generic network node
// something that can be travelled to
@@ -45,7 +45,7 @@ public:
NO_MOVE(Link);
[[nodiscard]] virtual Location positionAt(float dist, unsigned char start) const = 0;
- [[nodiscard]] virtual bool intersectRay(const Ray &) const = 0;
+ [[nodiscard]] virtual bool intersectRay(const Ray<GlobalPosition3D> &) const = 0;
std::array<End, 2> ends;
float length;
@@ -69,7 +69,7 @@ public:
NO_MOVE(LinkStraight);
[[nodiscard]] Location positionAt(float dist, unsigned char start) const override;
- [[nodiscard]] bool intersectRay(const Ray &) const override;
+ [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &) const override;
};
LinkStraight::~LinkStraight() = default;
@@ -82,7 +82,7 @@ public:
NO_MOVE(LinkCurve);
[[nodiscard]] Location positionAt(float dist, unsigned char start) const override;
- [[nodiscard]] bool intersectRay(const Ray &) const override;
+ [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &) const override;
Position3D centreBase;
float radius;