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-rw-r--r--game/network/link.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/game/network/link.h b/game/network/link.h
index 725e023..0b58558 100644
--- a/game/network/link.h
+++ b/game/network/link.h
@@ -16,7 +16,7 @@ template<typename> class Ray;
// it has location
class Node : public StdTypeDefs<Node> {
public:
- explicit Node(GlobalPosition3D p) noexcept : pos(p) {};
+ explicit Node(GlobalPosition3D position) noexcept : pos(position) { };
virtual ~Node() noexcept = default;
NO_COPY(Node);
NO_MOVE(Node);
@@ -35,16 +35,18 @@ public:
struct End {
Node::Ptr node;
float dir;
+ // NOLINTNEXTLINE(readability-redundant-member-init) don't require client to empty initialise this
Nexts nexts {};
};
- Link(End, End, float);
+ Link(End, End, RelativeDistance length);
virtual ~Link() = default;
NO_COPY(Link);
NO_MOVE(Link);
[[nodiscard]] virtual Location positionAt(RelativeDistance dist, unsigned char start) const = 0;
[[nodiscard]] virtual bool intersectRay(const Ray<GlobalPosition3D> &) const = 0;
+ [[nodiscard]] virtual std::vector<GlobalPosition3D> getBase(RelativeDistance width) const = 0;
std::array<End, 2> ends;
float length;
@@ -57,8 +59,8 @@ protected:
}
};
-bool operator<(const GlobalPosition3D & a, const GlobalPosition3D & b);
-bool operator<(const Node & a, const Node & b);
+bool operator<(const GlobalPosition3D &, const GlobalPosition3D &);
+bool operator<(const Node &, const Node &);
class LinkStraight : public virtual Link {
public:
@@ -69,6 +71,7 @@ public:
[[nodiscard]] Location positionAt(RelativeDistance dist, unsigned char start) const override;
[[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &) const override;
+ [[nodiscard]] std::vector<GlobalPosition3D> getBase(RelativeDistance width) const override;
};
LinkStraight::~LinkStraight() = default;
@@ -76,12 +79,13 @@ LinkStraight::~LinkStraight() = default;
class LinkCurve : public virtual Link {
public:
inline ~LinkCurve() override = 0;
- LinkCurve(GlobalPosition3D, RelativeDistance, Arc);
+ LinkCurve(GlobalPosition3D centreBase, RelativeDistance radius, Arc);
NO_COPY(LinkCurve);
NO_MOVE(LinkCurve);
[[nodiscard]] Location positionAt(RelativeDistance dist, unsigned char start) const override;
[[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &) const override;
+ [[nodiscard]] std::vector<GlobalPosition3D> getBase(RelativeDistance width) const override;
GlobalPosition3D centreBase;
RelativeDistance radius;