diff options
Diffstat (limited to 'game/network/link.h')
-rw-r--r-- | game/network/link.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/game/network/link.h b/game/network/link.h index 725e023..0b58558 100644 --- a/game/network/link.h +++ b/game/network/link.h @@ -16,7 +16,7 @@ template<typename> class Ray; // it has location class Node : public StdTypeDefs<Node> { public: - explicit Node(GlobalPosition3D p) noexcept : pos(p) {}; + explicit Node(GlobalPosition3D position) noexcept : pos(position) { }; virtual ~Node() noexcept = default; NO_COPY(Node); NO_MOVE(Node); @@ -35,16 +35,18 @@ public: struct End { Node::Ptr node; float dir; + // NOLINTNEXTLINE(readability-redundant-member-init) don't require client to empty initialise this Nexts nexts {}; }; - Link(End, End, float); + Link(End, End, RelativeDistance length); virtual ~Link() = default; NO_COPY(Link); NO_MOVE(Link); [[nodiscard]] virtual Location positionAt(RelativeDistance dist, unsigned char start) const = 0; [[nodiscard]] virtual bool intersectRay(const Ray<GlobalPosition3D> &) const = 0; + [[nodiscard]] virtual std::vector<GlobalPosition3D> getBase(RelativeDistance width) const = 0; std::array<End, 2> ends; float length; @@ -57,8 +59,8 @@ protected: } }; -bool operator<(const GlobalPosition3D & a, const GlobalPosition3D & b); -bool operator<(const Node & a, const Node & b); +bool operator<(const GlobalPosition3D &, const GlobalPosition3D &); +bool operator<(const Node &, const Node &); class LinkStraight : public virtual Link { public: @@ -69,6 +71,7 @@ public: [[nodiscard]] Location positionAt(RelativeDistance dist, unsigned char start) const override; [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &) const override; + [[nodiscard]] std::vector<GlobalPosition3D> getBase(RelativeDistance width) const override; }; LinkStraight::~LinkStraight() = default; @@ -76,12 +79,13 @@ LinkStraight::~LinkStraight() = default; class LinkCurve : public virtual Link { public: inline ~LinkCurve() override = 0; - LinkCurve(GlobalPosition3D, RelativeDistance, Arc); + LinkCurve(GlobalPosition3D centreBase, RelativeDistance radius, Arc); NO_COPY(LinkCurve); NO_MOVE(LinkCurve); [[nodiscard]] Location positionAt(RelativeDistance dist, unsigned char start) const override; [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &) const override; + [[nodiscard]] std::vector<GlobalPosition3D> getBase(RelativeDistance width) const override; GlobalPosition3D centreBase; RelativeDistance radius; |