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-rw-r--r--game/network/link.cpp65
1 files changed, 37 insertions, 28 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index c84524c..b8ffee2 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -5,37 +5,43 @@
#include <ray.h>
#include <tuple>
-Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { }
+Link::Link(End endA, End endB, float len) : ends {{std::move(endA), std::move(endB)}}, length {len} { }
-LinkCurve::LinkCurve(GlobalPosition3D c, RelativeDistance r, Arc a) : centreBase {c}, radius {r}, arc {std::move(a)} { }
+LinkCurve::LinkCurve(GlobalPosition3D centre, RelativeDistance radius, Arc arc) :
+ centreBase {centre}, radius {radius}, arc {std::move(arc)}
+{
+}
bool
-operator<(const GlobalPosition3D & a, const GlobalPosition3D & b)
+operator<(const GlobalPosition3D & left, const GlobalPosition3D & right)
{
// NOLINTNEXTLINE(hicpp-use-nullptr,modernize-use-nullptr)
- return std::tie(a.x, a.y, a.z) < std::tie(b.x, b.y, b.z);
+ return std::tie(left.x, left.y, left.z) < std::tie(right.x, right.y, right.z);
}
bool
-operator<(const Node & a, const Node & b)
+operator<(const Node & left, const Node & right)
{
- return a.pos < b.pos;
+ return left.pos < right.pos;
}
Location
LinkStraight::positionAt(RelativeDistance dist, unsigned char start) const
{
- const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())};
- const RelativePosition3D diff {es.second->pos - es.first->pos};
- const auto dir {glm::normalize(diff)};
- return Location {es.first->pos + (vehiclePositionOffset() + dir * dist), {vector_pitch(dir), vector_yaw(dir), 0}};
+ const auto endNodes = std::make_pair(ends[start].node.get(), ends[1 - start].node.get());
+ const auto diff = ::difference(endNodes.second->pos, endNodes.first->pos);
+ const auto directionVector = glm::normalize(diff);
+ return Location {
+ .pos = endNodes.first->pos + (vehiclePositionOffset() + directionVector * dist),
+ .rot = {vector_pitch(directionVector), vector_yaw(directionVector), 0},
+ };
}
bool
LinkStraight::intersectRay(const Ray<GlobalPosition3D> & ray) const
{
- return ray.passesCloseToEdges(
- std::array {GlobalPosition3D {ends.front().node->pos}, GlobalPosition3D {ends.back().node->pos}}, 1000);
+ static constexpr auto PROXIMITY = 1'000;
+ return ray.passesCloseToEdges(std::array {ends.front().node->pos, ends.back().node->pos}, PROXIMITY);
}
std::vector<GlobalPosition3D>
@@ -55,33 +61,36 @@ LinkStraight::getBase(RelativeDistance width) const
Location
LinkCurve::positionAt(float dist, unsigned char start) const
{
- static constexpr std::array<float, 2> dirOffset {half_pi, -half_pi};
- const auto frac {dist / length};
- const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())};
- const auto as {std::make_pair(arc[start], arc[1 - start])};
- const auto ang {as.first + ((as.second - as.first) * frac)};
- const auto relPos {(sincos(ang) || 0.F) * radius};
- const auto relClimb {vehiclePositionOffset()
+ static constexpr std::array DIR_OFFSET {half_pi, -half_pi};
+ const auto frac = dist / length;
+ const auto endNodes = std::make_pair(ends[start].node.get(), ends[1 - start].node.get());
+ const auto arcEndAngles = std::make_pair(arc[start], arc[1 - start]);
+ const auto ang = glm::mix(arcEndAngles.first, arcEndAngles.second, frac);
+ const auto relPos = (sincos(ang) || 0.F) * radius;
+ const auto relClimb = vehiclePositionOffset()
+ RelativePosition3D {0, 0,
- static_cast<RelativeDistance>(es.first->pos.z - centreBase.z)
- + (static_cast<RelativeDistance>(es.second->pos.z - es.first->pos.z) * frac)}};
- const auto pitch {vector_pitch(difference(es.second->pos, es.first->pos) / length)};
- return Location {GlobalPosition3D(relPos + relClimb) + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}};
+ static_cast<RelativeDistance>(endNodes.first->pos.z - centreBase.z)
+ + (static_cast<RelativeDistance>(endNodes.second->pos.z - endNodes.first->pos.z) * frac)};
+ const auto pitch {vector_pitch(difference(endNodes.second->pos, endNodes.first->pos) / length)};
+ return Location {
+ .pos = GlobalPosition3D(relPos + relClimb) + centreBase,
+ .rot = {pitch, normalize(ang + DIR_OFFSET[start]), 0},
+ };
}
bool
LinkCurve::intersectRay(const Ray<GlobalPosition3D> & ray) const
{
- const auto & e0p {ends[0].node->pos};
- const auto & e1p {ends[1].node->pos};
+ const auto e0p = ends[0].node->pos.z;
+ const auto e1p = ends[1].node->pos.z;
const auto slength = round_frac(length / 2.F, 5.F);
const auto segs = std::round(15.F * slength / std::pow(radius, 0.7F));
- const auto step {glm::vec<2, RelativeDistance> {arc.length(), e1p.z - e0p.z} / segs};
+ const auto step {glm::vec<2, RelativeDistance> {arc.length(), e1p - e0p} / segs};
auto segCount = static_cast<std::size_t>(std::lround(segs)) + 1;
std::vector<GlobalPosition3D> points;
points.reserve(segCount);
- for (std::remove_const_t<decltype(step)> swing = {arc.first, centreBase.z - e0p.z}; segCount;
+ for (std::remove_const_t<decltype(step)> swing = {arc.first, centreBase.z - e0p}; segCount;
swing += step, --segCount) {
points.emplace_back(centreBase + ((sincos(swing.x) * radius) || swing.y));
}
@@ -94,7 +103,7 @@ LinkCurve::getBase(RelativeDistance width) const
const auto start = ends.front().node->pos;
const auto end = ends.back().node->pos;
const auto segs = std::ceil(std::sqrt(radius) * 0.02F * arc.length());
- const auto step {glm::vec<2, RelativeDistance> {arc.length(), end.z - start.z} / segs};
+ const auto step = glm::vec<2, RelativeDistance> {arc.length(), end.z - start.z} / segs;
auto segCount = static_cast<size_t>(segs) + 1;
std::vector<GlobalPosition3D> out;