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-rw-r--r--game/network/link.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 932fc67..122eaf4 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -28,8 +28,7 @@ LinkStraight::positionAt(RelativeDistance dist, unsigned char start) const
const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())};
const RelativePosition3D diff {es.second->pos - es.first->pos};
const auto dir {glm::normalize(diff)};
- return Location {es.first->pos + GlobalPosition3D(vehiclePositionOffset() + dir * dist),
- {vector_pitch(dir), vector_yaw(dir), 0}};
+ return Location {es.first->pos + (vehiclePositionOffset() + dir * dist), {vector_pitch(dir), vector_yaw(dir), 0}};
}
bool
@@ -70,7 +69,7 @@ LinkCurve::intersectRay(const Ray<GlobalPosition3D> & ray) const
points.reserve(segCount);
for (std::remove_const_t<decltype(step)> swing = {arc.first, centreBase.z - e0p.z}; segCount;
swing += step, --segCount) {
- points.emplace_back(centreBase + GlobalPosition3D((sincosf(swing.x) * radius) || swing.y));
+ points.emplace_back(centreBase + ((sincosf(swing.x) * radius) || swing.y));
}
return ray.passesCloseToEdges(points, 1.F);
}