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-rw-r--r--game/geoDataMesh.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/game/geoDataMesh.cpp b/game/geoDataMesh.cpp
new file mode 100644
index 0000000..aaa8c9c
--- /dev/null
+++ b/game/geoDataMesh.cpp
@@ -0,0 +1,118 @@
+#include "geoDataMesh.h"
+#include <format>
+#ifndef NDEBUG
+# include <stream_support.h>
+#endif
+
+OpenMesh::FaceHandle
+GeoDataMesh::findPoint(GlobalPosition2D coord) const
+{
+ return findPoint(coord, *faces_sbegin());
+}
+
+GeoDataMesh::PointFace::PointFace(const GlobalPosition2D coord, const GeoDataMesh * mesh) :
+ PointFace {coord, mesh, *mesh->faces_sbegin()}
+{
+}
+
+GeoDataMesh::PointFace::PointFace(const GlobalPosition2D coord, const GeoDataMesh * mesh, FaceHandle start) :
+ PointFace {coord, mesh->findPoint(coord, start)}
+{
+}
+
+OpenMesh::FaceHandle
+GeoDataMesh::PointFace::face(const GeoDataMesh * mesh, FaceHandle start) const
+{
+ if (faceCache.is_valid() && mesh->faceContainsPoint(point, faceCache)) {
+ return faceCache;
+ }
+ return (faceCache = mesh->findPoint(point, start));
+}
+
+OpenMesh::FaceHandle
+GeoDataMesh::PointFace::face(const GeoDataMesh * mesh) const
+{
+ return face(mesh, *mesh->faces_sbegin());
+}
+
+GeoDataMesh::HalfEdgeVertices
+GeoDataMesh::toVertexHandles(HalfedgeHandle halfEdge) const
+{
+ return {from_vertex_handle(halfEdge), to_vertex_handle(halfEdge)};
+}
+
+GeoDataMesh::HalfEdgePoints
+GeoDataMesh::points(HalfEdgeVertices vertices) const
+{
+ return {point(vertices.first), point(vertices.second)};
+}
+
+OpenMesh::FaceHandle
+GeoDataMesh::findPoint(const GlobalPosition2D coord, OpenMesh::FaceHandle face) const
+{
+ while (face.is_valid() && !triangle<2>(face).containsPoint(coord)) {
+ for (auto next = cfh_iter(face); next.is_valid(); ++next) {
+ face = opposite_face_handle(*next);
+ if (face.is_valid()) {
+ const auto nextPoints = points(toVertexHandles(*next));
+ if (pointLeftOfLine(coord, nextPoints.second, nextPoints.first)) {
+ break;
+ }
+ }
+ face.reset();
+ }
+ }
+ return face;
+}
+
+GlobalPosition3D
+GeoDataMesh::positionAt(const PointFace & coord) const
+{
+ return triangle<3>(coord.face(this)).positionOnPlane(coord.point);
+}
+
+bool
+GeoDataMesh::faceContainsPoint(const GlobalPosition2D coord, FaceHandle face) const
+{
+ return triangle<2>(face).containsPoint(coord);
+}
+
+OpenMesh::HalfedgeHandle
+GeoDataMesh::findBoundaryStart() const
+{
+ return *std::find_if(halfedges_sbegin(), halfedges_end(), [this](const auto heh) {
+ return is_boundary(heh);
+ });
+}
+
+[[nodiscard]] RelativePosition3D
+GeoDataMesh::difference(const HalfedgeHandle heh) const
+{
+ return ::difference(point(to_vertex_handle(heh)), point(from_vertex_handle(heh)));
+}
+
+[[nodiscard]] GlobalPosition3D
+GeoDataMesh::centre(const HalfedgeHandle heh) const
+{
+ const auto hehPoints = points(toVertexHandles(heh));
+ return midpoint(hehPoints.first, hehPoints.second);
+}
+
+void
+GeoDataMesh::sanityCheck(const std::source_location & loc) const
+{
+ if (const auto upSideDown = std::ranges::count_if(faces(), [this](const auto face) {
+ if (!triangle<2>(face).isUp()) {
+#ifndef NDEBUG
+ for (const auto vertex : fv_range(face)) {
+ CLOG(point(vertex));
+ }
+#endif
+ return true;
+ }
+ return false;
+ }) > 0) {
+ throw std::logic_error(std::format(
+ "{} upside down faces detected - checked from {}:{}", upSideDown, loc.function_name(), loc.line()));
+ }
+}