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-rw-r--r--game/geoData.h74
1 files changed, 3 insertions, 71 deletions
diff --git a/game/geoData.h b/game/geoData.h
index 03a2b3a..d486f22 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -1,28 +1,12 @@
#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
-#include "config/types.h"
-#include "ray.h"
+#include "geoDataMesh.h"
#include "surface.h"
-#include "triangle.h"
-#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
-#include <optional>
-#include <source_location>
-#include <thirdparty/openmesh/glmcompat.h>
-#include <thirdparty/openmesh/helpers.h>
-
-struct GeoDataTraits : public OpenMesh::DefaultTraits {
- FaceAttributes(OpenMesh::Attributes::Status);
- EdgeAttributes(OpenMesh::Attributes::Status);
- VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
- HalfedgeAttributes(OpenMesh::Attributes::Status);
- using Point = GlobalPosition3D;
- using Normal = Normal3D;
-};
-class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
+class GeoData : public GeoDataMesh {
private:
const OpenMesh::Helpers::Property<const Surface *, OpenMesh::FPropHandleT> surface {this};
@@ -30,35 +14,6 @@ public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
- struct PointFace {
- // NOLINTNEXTLINE(hicpp-explicit-conversions)
- PointFace(const GlobalPosition2D p) : point {p} { }
-
- PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { }
-
- PointFace(const GlobalPosition2D p, const GeoData *);
- PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start);
-
- const GlobalPosition2D point;
- [[nodiscard]] FaceHandle face(const GeoData *) const;
- [[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const;
-
- [[nodiscard]] bool
- isLocated() const
- {
- return _face.is_valid();
- }
-
- private:
- mutable FaceHandle _face {};
- };
-
- template<glm::length_t Dim> using Triangle = ::Triangle<Dim, GlobalDistance>;
-
- [[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
- [[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
-
- [[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
using IntersectionResult = std::optional<IntersectionLocation>;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
@@ -89,7 +44,7 @@ public:
void boundaryWalkUntil(Tester<HalfedgeHandle>) const;
void boundaryWalkUntil(Tester<HalfedgeHandle>, HalfedgeHandle start) const;
- [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
+ [[nodiscard]] HalfedgeHandle findEntry(GlobalPosition2D from, GlobalPosition2D to) const;
struct SetHeightsOpts {
static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
@@ -118,30 +73,7 @@ public:
return property(surface, handle);
}
- void sanityCheck(const std::source_location & = std::source_location::current()) const;
-
protected:
- template<glm::length_t Dim>
- [[nodiscard]] Triangle<Dim>
- triangle(FaceHandle face) const
- {
- Triangle<Dim> triangle;
- std::ranges::transform(fv_range(face), triangle.begin(), [this](auto vertex) {
- return point(vertex);
- });
- return triangle;
- }
-
- [[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
- [[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
- [[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &);
- [[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &);
- [[nodiscard]] HalfedgeHandle findBoundaryStart() const;
- [[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
-
- template<glm::length_t D> [[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
- [[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;
-
void updateAllVertexNormals();
template<std::ranges::range R> void updateAllVertexNormals(const R &);
void updateVertexNormal(VertexHandle);