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-rw-r--r--game/geoData.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/game/geoData.h b/game/geoData.h
index 15143e8..5671954 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -65,7 +65,7 @@ public:
operator*(BaryPosition bari) const
{
const auto & t {*this};
- return t[0] + (RelativePosition<Dim>(t[1] - t[0]) * bari.x) + (RelativePosition<Dim>(t[2] - t[1]) * bari.y);
+ return t[0] + (RelativePosition<Dim>(t[1] - t[0]) * bari.x) + (RelativePosition<Dim>(t[2] - t[0]) * bari.y);
}
};
@@ -73,8 +73,10 @@ public:
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
[[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
- [[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &) const;
- [[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
+ using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
+ using IntersectionResult = std::optional<IntersectionLocation>;
+ [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
+ [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
@@ -86,6 +88,8 @@ public:
[[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
+ void setHeights(const std::span<const GlobalPosition3D> triangleStrip);
+
[[nodiscard]] auto
getExtents() const
{
@@ -102,6 +106,8 @@ protected:
[[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
[[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
+ [[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &);
+ [[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &);
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
void update_vertex_normals_only();